Extend Respawn Times
I have never had this issue in the least.
I have the same problem, especially in higher lvl zones.
I noticed that sometimes mobs even respawn again instantly.
Had a few times I had to kill a mob that was “guarding” a resource node I was after, only to have them respawn again right after I kill then, not even giving me time to recover from the fight.
I have never had this issue in the least.
imagine you’re doing the Frostgorge Sound jumping puzzle. All of a sudden you’re confronted by a scary Veteran Snow Troll, who freezes, slows, knocks down, and pwns you. Your only reprieve is to kite him back and forth between his, and the previous area. All of a sudden, in the midst of your kitage, you’re flanked by the respawn of 2 snow trolls you killed not even 2 minutes ago.
You die.
Back to start.
Challenge is a challenge is a challenge is a challenge. Fighting through an onslaught of illogical respawns is not.
It does seem to me that the respawn timer, at least in certain zones, is really cranked through the roof. I go into some areas, slaughter everything and then the moment the last body hits the floor they are immediately all respawning.
It really makes no sense— is this for the benefit of farmers? If you clear an area, especially doing it quickly, it should stay cleared for a few minutes. I have a feeling that some areas of the game were not playtested with the respawn speed as high as it is. Today while playing I saw literally a pile of 15 dead NPC bodies standing in the middle of ghosts and their siege weapons. I did my best to kill as many as I could and start reviving, but it was utterly hopeless. Part of the problem might be the painfully long time it takes to revive someone in the game, but part of it was that the siege weapons and ghosts seemed to pop up in about 15-30 seconds of being taken out making the whole thing an exercise in futility.
It just doesn’t strike me that challenge need mean an infinite swarm of never-dying enemies.