Extending the endgame: Hardcore Storymode

Extending the endgame: Hardcore Storymode

in Suggestions

Posted by: RaZaC.1963

RaZaC.1963

Hello everyone,

I removed the wall of text to make my suggestion more clear.

I would like to see the following things implemented:

*The possibility to replay all the story missions;
*When one hits level 80, gain access to story-hardmode;
*Hardmode scales with the amount of people in the party;
*Hardmode gives decent rewards (competitive with dungeons, both should stay viable);

I’ll post the original wall of text below, I go into a bit more detail regarding the subject.

(edited by RaZaC.1963)

Extending the endgame: Hardcore Storymode

in Suggestions

Posted by: RaZaC.1963

RaZaC.1963

Detailed explanation:

From what i read here on the forums is that the content at level 80 is very limited. I think there should be a very easy way to extend the level 80 content by a large amount.

This can be done by introducing Hardcore Storymode, based on the oldschool Guild Wars 1 hardmode quests. For you who did not play Guild Wars 1 let met give a short explanation.
In Guild Wars 1 there where quests that if you completed them you could do them in “hardmode”. Hardmode basically doubled the difficulty but was also very rewarding.

In general I’m kind of disappointed you cant do the story missions again after completing one. So i would like to see this feature implemented into the game. But besides that I think there are a few missions that are wordy of adding a “hardcore” mode to. I don’t think all quests are suited for this because some are just to short, or have very little combat.

I’d not dare to start naming what quests are suited for this and what are not this because there are so many missions I didn’t do yet. Allot of the missions are rather short tho, so maybe “combining” these missions into a single one to make them more of a challenge. Or you could make them into different “stages” where if you completed part 1 of a missions you get teleported to the next.

Now why should one want to do this? Well first of all you can do some of the missions again that you might have played trough to fast or while not paying good attention. Besides that the Hardcore mode missions should get good rewards. They should last shorter then Dungeons and scale to the amount of people that are in the party. The rewards could be anything from raw coin to tokens you can trade in for useful items/armor etc.

Hardcore should only be available after you have completed the entire original storymode, this means (not 100% sure) you’ll be level 80 and level downscaling wont be a problem in hardcore mode. As stated before i think the dungeon should be able to be done on your own or with a group and scale accordingly.

If you made it all the way here reading, please post a comment preferable constructive once

Regards,

RaZaC

Extending the endgame: Hardcore Storymode

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

i support this idea for a hard mode.

and for story missions to be re-done.

Extending the endgame: Hardcore Storymode

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Posted by: RaZaC.1963

RaZaC.1963

Thank you Deimos,

I’m still not being able to get my head around the fact they are not supporting someone being able to do the normal story missions again.

They should ofcourse ajust the rewards, i mean people would else just farm it for xp, but removing that shoudn’t be to much of a hassle?

Extending the endgame: Hardcore Storymode

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Posted by: GADefence.5634

GADefence.5634

Repeatable story with HM and diminished returns like a dungeon so you can replay your story if you want without feeling like you’re doing nothing. Maybe even repeat the bonus for finishing the story 100% (only to 100% though – a few coins the rest of the way, influence + alpha siege for full story clear).

Extending the endgame: Hardcore Storymode

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Posted by: RaZaC.1963

RaZaC.1963

Repeatable story with HM and diminished returns like a dungeon so you can replay your story if you want without feeling like you’re doing nothing. Maybe even repeat the bonus for finishing the story 100% (only to 100% though – a few coins the rest of the way, influence + alpha siege for full story clear).

Indeed, rewards should stay in, but has to be save from exploits ofcourse. 100% Story finisher would be a nice acchievement for a title ^^. This would have to include
*100% all normal missions
*100% all HM missions

I would love to get a response from A-Net on this, i mean i understand they are bussy but this would be a great thing to implement in the future i think!

Extending the endgame: Hardcore Storymode

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

I do not support the inclusion of a harder difficulty than is already in the game, especially if it’s tied to an achievement. I would like to see GW2 remain the casual friendly game that it currently is.

I very much support being able to reply storymode missions, even for zero reward.

Extending the endgame: Hardcore Storymode

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Posted by: Hawken.7932

Hawken.7932

@raphaeldisanto – I’m not that interested in re-doing the story missions, but I really can’t understand your point of view on not including such a feature. Why would it possibly take away from the “casual friendly game” by including harder versions of the story missions? You don’t need to do them, it would just be there for people like RaZaC who would like a greater challenge?

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Posted by: GADefence.5634

GADefence.5634

“I do not support the inclusion of a harder difficulty than is already in the game, especially if it’s tied to an achievement. I would like to see GW2 remain the casual friendly game that it currently is.”

“I do not support the idea of making content that is hard for those who like it hard. I also do not support the idea of adding content to the game since it’ll make it less casual then the already fairly hard ‘complete all explorable paths on all dungeons’ achievements and ‘get a ton of legendaries’ achievement already do”.

Sorry, but your argument is fairly null.

Extending the endgame: Hardcore Storymode

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Posted by: RaZaC.1963

RaZaC.1963

I do not support the inclusion of a harder difficulty than is already in the game, especially if it’s tied to an achievement. I would like to see GW2 remain the casual friendly game that it currently is.

I very much support being able to reply storymode missions, even for zero reward.

I cant see the point in this, you have normal mode and then there is Hardmode. If your a casual player you most likely dont care about titles and then you wont even care about the hardmode?

Extending the endgame: Hardcore Storymode

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Posted by: raphaeldisanto.5478

raphaeldisanto.5478

Who says casual players don’t care about titles?

Titles are cool. I just don’t like to work hard in something that’s supposed to be entertainment. I get enough of that in real life already.

Extending the endgame: Hardcore Storymode

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Posted by: RaZaC.1963

RaZaC.1963

“I do not support the inclusion of a harder difficulty than is already in the game, especially if it’s tied to an achievement. I would like to see GW2 remain the casual friendly game that it currently is.”

“I do not support the idea of making content that is hard for those who like it hard. I also do not support the idea of adding content to the game since it’ll make it less casual then the already fairly hard ‘complete all explorable paths on all dungeons’ achievements and ‘get a ton of legendaries’ achievement already do”.

Sorry, but your argument is fairly null.

Sorry but i dont think any casual player cares about ever completing the game? I mean i’m a hardcore player but i cant care about completing the entire game and i propably never will.

And how can you “not support the idea of adding content toa the game”? If you want to complete a game 100% quick and easy then your at the wrong adress with this MMORPG…

Extending the endgame: Hardcore Storymode

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Posted by: GADefence.5634

GADefence.5634

You missed my sarcasm. I was saying what with dungeons being too hard for casuals and what with collecting legendaries being RIGHT out for casuals, adding hardcore story would not changed much for casuals while limiting and easy extension to the game for everyone else.

Extending the endgame: Hardcore Storymode

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Posted by: RaZaC.1963

RaZaC.1963

Sarcasm, trolling two things hard to separate now day’s.

I’m still not getting your point though…