"Extra" npc clutter

"Extra" npc clutter

in Suggestions

Posted by: Masterpyro.4310

Masterpyro.4310

This is something that has bothered me every now and then. It’s not a huge deal but I hope that in the future that a little bit more thought is put into the placement of “extra” npcs that are in the world that do nothing but greet you when activated. It creates some immersion yes, but there are some of them that get in the way of actual functions I want to do. In LA in particular there are at minimum these 3 instances of an npc being to close to a vendor/person I actually want to interact with. (Note I was facing the correct person I wanted at first but at the time of the screenshot it faces me towards the other NPC)

This is the most annoying one, nearly everytime I goto the trading post, this npc is in the way and I end up spamming F 10 times before I can actually open the TP panel.
http://i.imgur.com/w4qSw9L.jpg

http://i.imgur.com/7zBuH3M.jpg

http://i.imgur.com/ayUbDox.jpg

"Extra" npc clutter

in Suggestions

Posted by: Windowmaker.1683

Windowmaker.1683

I prefer to keep the extra immersion, annoyances and all.

"Extra" npc clutter

in Suggestions

Posted by: Masterpyro.4310

Masterpyro.4310

I wouldn’t call that immersion if my character talks to someone I didn’t intend to talk to. It’s like waving at someone and they wave back, but you were actually waving to the person behind them.

I’m not saying they should remove all of them, just don’t put them in the way of the people you know I truly want to interact with.

Or rather what they did with looting and banners. They could increase the range to interact with “useful” npcs and also change the priority of “greeting” and using a vendor/tp rep.

(edited by Masterpyro.4310)