"Extreme" Nomenclatures for Gear

"Extreme" Nomenclatures for Gear

in Suggestions

Posted by: Zacchary.6183

Zacchary.6183

Now before we begin, if you’ve no clue what I am talking about by the title:

http://wiki.guildwars2.com/wiki/Item_nomenclature

Now seeing as we already have Berserker which can drastically increase your damage output (and giver’s to a point), I was thinking what if this nomenclature could be a type in itself. Berserker takes one aspect of combat to the extreme, effectively making it overpower others. Granted, zerks are fragile but sometimes killing the opposition first is better hence “The best defense is a good offense”. Onto the definition of “Extreme Nomenclatures”…

An “Extreme Nomenclature” is one that seriously enhances one aspect of combat while making the rest suffer. Instead of just damage there could be boon support, condition support, damage suppression Utility (which will catch some flak), etc. I will list them below in this fashion:

Name (aspect)
Major
Minor
Minor

Now understand I am not asking for completely unfair % stats like 10% on one item or other ridiculous extremes. The stats here are enough to give it the kind of boost that Berserker gear has, critical damage, but more towards the aspect that this gear enhances. Of course, full sets will get you more rewarding boosts while hybriding will make these nomenclatures useless. Here are my ideas (somewhat based on coat stats):

Bulwark’s (Damage Suppression)
101 Toughness
72 Vitality
7% Endure (incoming condition damage reduction)

Savior’s (Boon Support)
3% Boon Duration
72 Healing Power
15% Focus (increase boon stacking; need 100% to double stacking)

Undertaker’s (Condition Support)
101 Condition Damage
7% Condition Duration
15% Doom (Increase condition stacking; need 100% for double stacking)

Scout’s (Scouting)
9% Running Speed
9% Swiftness Duration
72 Power

Babylon’s (Rewards)
3% Magic Find
3% Gold Find (increase gold dropped by enemies)
3% Item Find (increase droprate of common and fine items)


To explain the purpose of each of these nomenclatures:

  • Bulwark is to make you durable as hell at the cost of little damage potential and healing capabilities. To put it simply, this is the opposite of Berserker….
    Berserker: “WHY WON’T YOU DIE?”
    Bulwarker: “Trolololol!”
  • Savior makes your build a support guru so long as you are specced for it BUT defense and offense will be crap. This one could be used to hybrid for support builds, but the last attribute would be wasted since its all or nothing.
  • Undertaker. Like Savior except condition based.
  • Scout. Makes you more useless than Explorer/Traveler but you get a movement speed boost. It can make scouting and fleeing easier because you will need it if you decide to wear it.
  • Babylon makes you way more useless than Explorer/Traveler/Scout does. But hey, at least you get more kitten, amirite? More risk, more reward.