F-Key Overhaul!

F-Key Overhaul!

in Suggestions

Posted by: Lolyta.4582

Lolyta.4582

I think there have been many thousands of words posted about the overall awfulness of having the “Interact” key do so many different functions.

In a recent update, Anet graciously responded to this clamor by instituting the user-enabled, key-bindable “AoE Looting” function. YAY!

However, there are still some issues:

*The F-key still loots. We should be able to shut this off once AoE Looting is enabled.
*The AoE Looting key fails to loot nearby chests, which forces us to still rely on the F Key to open chests.
*NPC’s still stupidly jump in the way of whatever action we actually wanted to do with the F-Key. Example: we want to resurrect a team member but when we stand right on top of the player’s downed corpse and press F, we idiotically start some inane conversation with the NPC who inexplicably is intercepting our F-Key by standing nearby- and there is NO WAY to force this not to happen! Clicking on the player’s corpse frequently results in nothing happening.
*Player Trolls maliciously drop mobile Bankers and/or Merchants on top of Toxic Offshoot nodes or other key locations where crowds of players are certain to want to interact with something with the effect that players are completely unable to do the interaction they want/need to do because the mobile banker or merchant reliably intercepts their F Key presses and the actual desired target of the interaction cannot be clicked on.
*Other unwanted and/or inappropriate F Key interactions too numerous to list… we all suffer through them every day.

Please, give us some way to tame this “generic interaction” mess! Let us separately key-bind different keys to crucial interactions such as Revive, Harvest, Pick up Turret, etc. etc. while at the same time TURNING THEM OFF from being activated by the F Key.

Thanks!

(edited by Lolyta.4582)