Fall damage - down but not out
Use a 50% less fall damage trait.
Problem solved.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
i think falling damage is just right, and being killed by a fall just makes perfect sense.
Lets think of this scenario in WvW, you and your team captured a castle in a big cliff, suddenly there is an attack at a near position but you have to take the panoramic route because you are pretty much very very high, If a fall didn’t kill you, you’ll have a full team of players making an insta response to that attack because players will only be down but not out
i dont know cele, not much of an instant response to have a group all get downed and have to revive everyone before moving on. plus you leave yourself very vulnerable to easy kills by the enemy.
anyway a clever solution would be for Anet to add a field in jumping puzzle areas that when you fall thru the result is hitting the ground downed versus out. thus you preserve the rest of the game while making some puzzles that only have a handful of places to kill you outright less aggravating. for example the one in the caverns of caledon forest is double aggravating because of veteran mobs on the floor and majority of the puzzle is above the fall and die threshold. not to mention the only reliable way back in is to climb the spiral again.