Falling Damage Reduction traits

Falling Damage Reduction traits

in Suggestions

Posted by: Joel.8215

Joel.8215

This is a small one, but I was just thinking , it would be nice if as an added bonus of running a character using the Falling damage reduction traits (Ie. you take 50% less falling damage and create a healing blah blah when you fall) , you wont face-plant when you hit the ground. If the point of the trait is to have a character who is trained to fall from higher heights without dieing, perhaps he should not get a knockdown when hitting the ground aswell. (as long as it doesn’t bring his health to 0) . Maybe instead of getting knocked down, a little roll or something. I feel like i’m not being overly clear, but there is my idea.

Falling Damage Reduction traits

in Suggestions

Posted by: crikk.6931

crikk.6931

i support this.

i have never used falling trait just cus its kinda useless in 99% of the time vs the other traits.

tho this with the other effect may just give it enough to make it useful in stuff like wvwvw

Falling Damage Reduction traits

in Suggestions

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I wouldn’t mind if the distance of a fall for the faceplant is extended, but removed completely is unrealistic – no matter how good you are at landing from a fall, if you fall long enough the pure force of gravity will have its toll.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Falling Damage Reduction traits

in Suggestions

Posted by: Adine.2184

Adine.2184

as proven on mythbusters time ant time again lol