Fame
Fame Ranks (FR) is a proposed WvWvW ranking points system for individual players in Guild Wars 2. Players earn FR by killing opposing players, capturing point and repairing objectives in WvWvW. The following is an outline on FR.
Fame Ranks
The proposal is for this system to have 100 achievable ranks. Players will be required to earn Fame Points (FP) to achieve (FR). The following is a guide for required accumulation of Fame Points per Fame Rank (FPPFR) for the first 10 levels.
Fame Rank – Fame Points Required
1 – 500
2 – 1000
3 – 2000
4 – 4000
5 – 8000
6 – 16000
7 – 32000
8 – 64000
9 – 128000
10 – 256000
The FPPFR will double for each rank ensuring players will be required to invest more time into gaining higher ranks.
Earning Fame Points
Players can earn FP numerous ways. The following is an outline of the scenarios where FP can be earned.
Killing an enemy player
Killing an opposing player will net the victor FP based on a number of factors – the level of the opposing player, the rank of the opposing player, and the number of people who have caused damage to that particular opposing player before his/her death. For example:
Player A is level 80 and Rank 1
Player B is level 80 and Rank 1
Player C is level 65 and Rank 0
Player D is level 80 and Rank 7
Score Calculation
• Player A kills Player B (Enemy Player Level + (Enemy Player Rank* Enemy Player Level)) = 160
• Player A Kills Player C (Enemy Player Level + (Enemy Player Rank* Enemy Player Level)) = 65
• Player A kills Player D (Enemy Player Level + (Enemy Player Rank* Enemy Player Level)) = 640
• Player A and B Kill Player D (Enemy Player Level + (Enemy Player Rank* Enemy Player Level) / No. of Damaging players) = 320p/p (Players who are in a party will receive points from their teammates victories, even if they don’t directly damage player. The players in the party will also count toward the division of points).
Taking an Objective
Players will earn FP for taking an objective based on a number of factors – type of objective, number of opposing defenders in the area at the time of capture, and the number of opposing defenders killed in the final minute before capture.
Supply Line Captures = 50 FP.
Supply Point Captures = 150 FP.
Tower Captures = 500 FP.
Keep Captures = 1000 FP.
Attacker Bonuses
• Additional 50 FP for each enemy in the area, up to 10.
• Additional 50 FP for each enemy killed in the area in the last min up to 20.
Defender Bonuses
• 1.5x FP earned by defenders who kill an attacker inside the objective area, when there are 5 or more attacking enemies at the objective.
• 10 FP by the number of enemies at an objective, awarded every 10 minutes of successful defence from attack. This bonus is capped at 1000 points.
Repairing Objectives
A static 100 points awarded for repairing a damaged objective.
Rank Rewards
Players can receive titles, stat upgrades and item rewards for achieving certain ranks. For example:
Rank Titles to be displayed to Enemy Factions instead of Defender.
• FR 10 Soldier
• FR 50 Brigadier
• FR 100 Warlord
Stat Buffs
Players will receive a 100 Point buff to all stats, plus 2% critical damage, awarded every 10 Ranks.
Rank Abilities
At ranks 30, 60 and 100 players will receive an option to pick from a number of passive abilities these abilities are faction wide. Each Profession will have different choices, for example:
Mesmer
Rank 30 Abilities
• 3% increase to critical hit chance per active clone to all nearby allies (Range 1200)
• Distortion – 15 seconds to all nearby allies. (Range 1200)
• TBA
Rank 60 Abilities
• 2% of total damage as healing.
• 10% of total health returned each per shattered clone.
• 50% of total heal to all allies within a 900 range each time you heal.
Rank 100 Abilities
• Maximum Clones Increased by 1
• Clones now mimic all of your abilities as you use them (excluding illusion spawning abilities).
• TBA
Outmanned Bonus
• 2x FP earned per kill
• Double FP defending bonus
• 2x FP repair bonus
This entire system is designed to reward all players, not just the winning realm. If your server is getting steam rolled, you can still run out into the borderlands and gain FP for defending or taking objectives. I am an indie game designer and I have very keen interest in the particulars of player versus player systems in an online environment. Constructive feedback would be really appreciated.