Faster Bot Reporting Technique
I think another fix could be that once selected they stay selected so you can report them at your leisure, even if they disappear. Maybe use shift tab to select the nearest friendly though tab’s success at selecting the nearest enemy may mean that wont work.
But as an idea, as you approach a node if someone teleports in shift-tab to select them then report them even if they have gone.
Another idea would be to fix the node locations for a while and write in code to monitor them for teleporters.
<paste generic, tired historical quote here>
I agree, it would be nice if something could be done to ease the bot reporting mechanism. Probably 75% of the bots I see these days get away because I’m too slow to get them in time before they teleport/vanish away.