Faster marketplace please.
My friend also has this issue, not sure if it’s extremely common or not but the marketplace loads slower than any marketplace of an mmo-rpg that I’ve played thus far(and I’ve played several)
I will tell you this the marketplace is game server wide sooooooo there like about 20ish server with a hand in this one marketplace. Which i think is pretty dumb Because you cant tell if a server is better for you or not. Your action in marketplace does not matter when one sec you post 1000 ore into it for say 1 silver. The very next sec the guy on the other server post 1000 ore for 99 copper….. so on so on so on. This hurts every one trying to gain something or craft something. Honestly it should be different market for each server since they are different world (server) and that we are trying to Out PVP them (WvWvW)
So everytime you post in a marketplace you are pretty much giving your enemies resources to fight back and when you buy their item you are pretty much investing your enemy to beat you to the ground even more.
Which is why i never use market place again because i am ultimately helping my enemy.
I will tell you this the marketplace is game server wide sooooooo there like about 20ish server with a hand in this one marketplace. Which i think is pretty dumb Because you cant tell if a server is better for you or not. Your action in marketplace does not matter when one sec you post 1000 ore into it for say 1 silver. The very next sec the guy on the other server post 1000 ore for 99 copper….. so on so on so on. This hurts every one trying to gain something or craft something. Honestly it should be different market for each server since they are different world (server) and that we are trying to Out PVP them (WvWvW)
So everytime you post in a marketplace you are pretty much giving your enemies resources to fight back and when you buy their item you are pretty much investing your enemy to beat you to the ground even more.
Which is why i never use market place again because i am ultimately helping my enemy.
If this is true then I agree 100%, the market should only be per server. Having one market for all servers not only slows it down but also keeps the econemy in a horrid state in which you can’t make any more for selling a level 80 item than you can for selling a lvl 10 item.
Also on a side note, vendor cost for items should be balanced out a bit, lvl 80 items should sell for 10s, not 1s, then items that are lvl 10-15 sell for that much. And yet vendors insist on selling threads and books and weapons/armor for exponentially more dependent on level.
(edited by Xephier.1647)
I have problems with the BLTC bugging out on me often, and in some cases it doesn’t let me view certain panels until I take the time to do a full relog.
bump…………………………………..
This happens to me all the time. The most annoying part of the marketplace, is how it first shows you the last page you visited (often the page you want to visit again), but then it starts loading the front page of the gemstore. GRRRR! Just leave me on the previous page already!
And I really don’t get this at all. 80% of the people that open the marketplace, are not interested in viewing the gem store. Most of them are looking to sell some of their equipment, buy things, or look up an item. So what would the most logical starting page of the marketplace be?
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
This happens to me all the time. The most annoying part of the marketplace, is how it first shows you the last page you visited (often the page you want to visit again), but then it starts loading the front page of the gemstore. GRRRR! Just leave me on the previous page already!
And I really don’t get this at all. 80% of the people that open the marketplace, are not interested in viewing the gem store. Most of them are looking to sell some of their equipment, buy things, or look up an item. So what would the most logical starting page of the marketplace be?
True that.
Sorry but wouldn’t segregating the markets cause sudden drop in supply causing the cost of popular and rare items to skyrocket?
Part-time Kittenposter
Sorry but wouldn’t segregating the markets cause sudden drop in supply causing the cost of popular and rare items to skyrocket?
The truely “rare” items like legendary weps are already beyond affordability for most people. Raising the economy would cause 2 things to happen, people could sell stuff for more, people could buy stuff for more. It doesn’t make a huge difference cost wise of things on the market but it would speed up the market window for people as well it would enable people to make more from their sales so that some of the higher cost vendor stuff would become more affordable.
the markets being global makes sense. why would segregating them make any sense except for your “1 minute too long” load time.
stop standing in LA and playing the trading post all day long and do some gaming instead.
the markets being global makes sense. why would segregating them make any sense except for your “1 minute too long” load time.
stop standing in LA and playing the trading post all day long and do some gaming instead.
I use the market on a regular basis to sell items, if I was one of those types that played the market all day then I would not have a complaint about money. Please think (preferably before not after) posting on message boards. And “1 minute too long” does make a difference when I post several times in a play session just to empty my inventory(as I cannot afford all 18-20 slot bags). When I am in a combat area and I want to post items quickly, one minute is far too long.
to the people that are trying to defend global server market about this… then tell me how come World of warcraft AH still function just fine without a global wide server AND they had two FACTION split still does just fine.
Actually just for gimmick I dare Them to test this for one month split all server Auction House on their own and see how well they can manage their own server market.
Of course WoW economy functions fine, either setup will WORK without completely failing… that’s not the point at all.
A global economy here protects everyone from others manipulating the market. And if you’re aware of the farmer groups out there, they make an unbelievable amount of real-world cash of off RUINING online economies. A global economy is much more stable… prices don’t fluctuate as much because the demand and supply pool is larger (in general) than one person can impact.
So there is a very real reason to do it the way ANet has and it makes sense.
Let’s stay on topic here – the point was slowness of the marketplace. Regardless of the size of the economy, this is a matter of number of servers and cash. If ANet wants to speed it up, they can.