Feedback: How to improve models/graphics some to make more 'visually' interesting
in Suggestions
Posted by: Ryth.6518
How to improve models/graphics to make them more visually interesting and have a ‘OMG’ factor.
First, I want to clarify that I think the graphics in GW2 are AMAZING. The environments and towns, cities, places, etc are breathtaking. The character models are great and even most of the weapons are armors are great…
…but…
I have to say, I feel something is ‘lacking’ in terms of the visuals and overall design of the armors and weapons.
Most to myself and my friends I play with feel very ‘underwhelmed’ when we look at them. We feel that the armor sets and weapons pretty much are one reason many people aren’t trying for them at 80 and have put down the game.
They just aren’t that ‘stunning’ or ‘amazing’ to grind, farm or attempt to acquire. We were talking about this last night on skype while in LA and looking at a lot of max level players. The general consensus was ‘meh’.
I think it comes down to the over-use of hyper-realism on the models/armors and the color schemes, etc…and also..even color scheme/dyes.
One thing that World of Warcraft has always done is a good job of making Tier Armor sets and weapons VERY nice looking over the last 3+ years and making them not only stand out but also making the weapons stand out more even though they have ‘less’ to work with in their engine.
Right now, in GW2, I’ve looked at most of the armor sets and weapons and honestly the weapons just look bland and plain for the most part. Take for example all of the shots from this site
http://dulfy.net/2012/07/21/gw2-armor-previews/
and then lets take WoW’s Tier 14….even though it’s opinion, to my friends and I (and none of us are playing WoW but we still follow it), these WoW sets stand out over anything in GW2. Even has commented on how good the T14 sets look and that they wish GW2 armors and weapons were better looking.
Weapons
http://deazeroth.blogspot.com/2012/03/mists-of-pandaria-beta-new-weapon.html
Obviously WoW is working with less polygons but somehow they make their gear just better looking overall…it’s actually their strength.
Take for example the GW2 Nightmare 2H sword. It’s not only a very badly done model, but the texture and skin on it is god awful.
I think farming out a lot of the ‘art’ and ‘modeling’ to various 3d designers that they did created very different qualities and looks in armor and weapons and the cohesive work of a dedicate group would have been better….more like what WoW has.
I hope GW2 artists don’t take offense, but I think they could do a better job with the armors and weapons. They just are not on par with the environment teams work.
Make them more unique and less ‘average’ looking and spruce up the armors. Underwhelmed is an understatement when you look at say the human cultural weapons, etc.
Don’t go overboard on the poly counts and focus more on the ‘oh my god that is sooo amazing looking’ factor.
Lastly, we need enchantments and glow effects on our gear. That always helps make things look awesome.