Festival and Gemstore clothing storage
“This service was introduced during the Wintersday 2006 event to alleviate storage space problems since the collectible festival hats no longer needed permanent inventory space.”
(Festival Hat Maker link, under Trivia)
You’ve done this before only a year after the release of Guild Wars Prophecies, please consider this ArenaNet.
I strongly support this!
I can’t understand why they didn’t introduce it with the launch of gw2.
Although I am not happy with “town clothes” instead of costumes, the introduction of a storage would make me considering again to buy some of these clothes.
But I am not paying real money for the inconvenience of town clothes (that absolutely lacks in functioning and usability compared to how costumes were handled!!!) AND no option to store them away which doesn’t clutter my inventory or bank tabs. ^^
I would like to see in Costume makers GW2. Most people only buy a outfit a 2nd time with in-game money.
Add a Gem Store armor to the Costume maker too.
(edited by Onshidesigns.1069)
I would like to see in Costume makers GW2. Most people only buy a outfit a 2nd time with in-game money.
Add a Gem Store armor to the Costume maker too.
People actually buy the same outfit for multiple characters? Ouch :o
Also armor, weapon, and backpack skins are used in gear that helps in combat. Town clothing doesn’t help in combat and anyone with a regular tonic can win Costume Brawl. I’m talking about the Braham/Rox skins, the three armor skins in the gemstore, the Wintersday weapon skins, the multiple Charr and Quaggan plush backpacks, etc. Those are used on actual sets of armor, weapons, and backpieces that offer stats.
Unless town clothes come with rune slots or sigil slots, then town clothing should be the only items stored by these NPC’s. The only place I see that happening at is the Hall of Monuments, rewards that were earned through playing GW1 so ArenaNet didn’t lose revenue from putting them there.
At the moment, pieces of town clothing and toy weapons only cluster up bank spaces while providing no combat advantages, like they should be, totally different than entire sets of armor and weapons that are soulbound on the characters you used them on.