Few ideas for WvW improvements

Few ideas for WvW improvements

in Suggestions

Posted by: Arikyali.5804

Arikyali.5804

I’ve compiled a list of ideas that might make WvW more enjoyable. Let’s see what others think of them:


I. Upgraded Commander Tag
https://forum-en.gw2archive.eu/forum/game/suggestions/Improved-Commander-Tag/first#post3177009
(Warning: Wall of text eminent)


II. Supply reminder
Unless a keep/tower is being attacked, taking supply from their deposit will prompt a reminder. IT will say something along the lines of: “Supplies may be needed to upgrade this tower/keep. Are you sure you want to take supplies?” Most people (I suspect newcomers) don’t realize it’s vital to leave supplies alone in the keep. If a keep/tower is being attacked, there won’t be a prompt.

This doesn’t apply to camps.


III. Balance suggestions for uneven server population.

1. I’m really interested in the more strategical aspects of WvW, and I know supplies can be a game changer in the long run. If a server is vastly outnumbered out on the field, there can be a temporary ‘supply drop’ only available for as long as population is uneven. This supply drop will only be open if server population is uneven, and will close once it’s stabilized. If one server can have numbers to their advantage, then the other server can offset that with access to supplies.

These drops can be located at the waypoint, or if people feels that is too OP, available in the main keep. (Garrison and EB keeps)

2. Some might disagree with me on this. If there is outmanned buff going on, camps, towers, and keeps captured are worth more points than without the buff. There’s more risk involved when trying to capture territory for your server, so shouldn’t they be worth more?

3. Lower the cost of upgrades if a server is outnumbered. There’s less punishment to upgrade a post that is all the more likely to be flipped again by the opposing server.

The main idea is to create a handicap for servers that cannot amass the numbers to match up to other server populations. Once the low pop server is able to stand on even ground with larger servers, the handicap will lose its effectiveness. The main idea is to attract more players into WvW by giving them incentive to keep fighting (or playing :P ) without getting discouraged so easily by a large number dictated indirectly from how many zerg blobs the other server can fit on maps.

I’m from CD, and after two weeks straight of going up against a server that has the ability to zerg all of BL and EB, it’s discouraging. It’s even more discouraging knowing we’ll be facing high pop servers on into the season. It’s not a three way fight anymore – it’s a match to who can win second place the fastest before their server’s population gets too discouraged to continue, since first place is already a given.


IV. Valuable territory.

1. I’m a bit biased on this next idea, and it might need to be worked out more. The suggestion is to increase the value of a tower/keep/camp the longer it is defended. This way people won’t purposely lose territory. I don’t want to make karma trainers suffer, because it’s another aspect of WvW (and some karma trains can amass territory quickly for their server). But there’s no real incentive or reward in defending a strategic location.

2. The more upgraded a keep/tower/camp is, the more points it can earn. Right now, a fully upgraded keep is worth the same as a keep that’s not upgraded. This would reward points for making territory more defensible, and indirectly increase their strategic value. In the long run it will be more defensive and more challenging.

3. Increase the value of territory based on location? The further you are from a waypoint, the more points a territory will be worth. I’m personally not in agreement with the idea since it might conflict with the ideas above, but it could work. Enemy borderlands would be worth slightly more points then land in your own borderlands. Eternal Battlegrounds would still be a ‘free for all’.

(edited by Arikyali.5804)

Few ideas for WvW improvements

in Suggestions

Posted by: Arikyali.5804

Arikyali.5804

Anyone? Thoughts?

Few ideas for WvW improvements

in Suggestions

Posted by: Fiorrello.8126

Fiorrello.8126

i definitely like the idea of an upgraded tower or keep being worth more then a wooden one.