Fighting Styles/Battle Stances

Fighting Styles/Battle Stances

in Suggestions

Posted by: raseloc.6932

raseloc.6932

Each weapon having its own skill set is great. But I was thinking it would be nice to have an option to make your weapon even more customizable. Like in some martial arts there are different fighting styles to use in different situations or by personal preference. The combat system is already set to damage, support, and control. This could make combat even more focused on any of those.

There could be 3 Fighting Styles (or more)

1. Offensive (damage)
2. Defensive (support)
3. Tactics (control)

These could be switched around at will just like the Elementalist switching of attunements. Each weapon would then have 3 different skill sets related to the chosen Style. For example: using a great sword with an Offensive Stance would make all 5 attacks more damage related, while Defensive Stance skills would give more boons and blocking chance.
As it is right now different weapons have this kind of idea, GS is more damage while a shield has the defensive boons. But being able to use a weapon set and get any type of combat strategy out of it would be nice.

Guild – Savants[ijit]
Gate of Madness

Fighting Styles/Battle Stances

in Suggestions

Posted by: raseloc.6932

raseloc.6932

I know ArenaNet has said before it was going to add new weapon skills and traits. I thought this would be a good way to add those skills.

Guild – Savants[ijit]
Gate of Madness

Fighting Styles/Battle Stances

in Suggestions

Posted by: nica.5829

nica.5829

Interesting, Anet should probably have a read of this.

Fighting Styles/Battle Stances

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Posted by: Elocin.2406

Elocin.2406

this sounds like a good idea to me

Fighting Styles/Battle Stances

in Suggestions

Posted by: Orpheal.8263

Orpheal.8263

An old suggestion of mine which I’ve suggested already ages ago, but sadly it got not enough attention to keep itself up from answers and i’m just to lazy to bump my sugestions permanently up again and again xD

However.. over the course of time I changed my opinion about this suggestion and replaced it with something I’d like to see more instead of fighting styles

It would be alot easier to implement simple new weapon related skilsl and exchange these skills then, like we change utility skills without having to change whole styles/stances extra for that, which would change then instantly the whole weapon skills instead of giving us the chance to maybe change for the situation just single weapon skills..

Then would be these skilsl the only changeable skills, while in combat and for balancing, a changed weapon skill in combat would result first in a short recharge time so that the changed skill can’t be used instantly… something like a recharge time of 3-5 seconds or so I think would be suitable. So that players aren’t able to change spam between their weapon skills and use this option just wisely….

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside