Filling lack of Endgame/Additional Endcontent

Filling lack of Endgame/Additional Endcontent

in Suggestions

Posted by: Dryst.3128

Dryst.3128

So,
I think that there’s a need for some kind of traditional endgame content as we’ve had in Guild Wars. I love Guild Wars 2 but I’m getting bored with the dungeons and that what arena net is calling the new kind of endgame. I like that they try to go a new way and try out new things, but there is no reason to not implement the traditional kind of endgame like Domain of Anguish, The Underwolrd or The Fissure of Woe in GW1, I dont say that the current endgame is bad, its just not my kind of endgame and there might be a lot of players who think similar.

So, I am talking about a difficult area with multible Quests (probably dynamic events) where you can actually fail and have to restart completely, and something that is actually difficult and tactic depending, because most of the dungeons are just hard if you dont know hot to do it, if you know how it is mostly very easy for example Kholer in AC. I mean no imbalanced 1-Hit-To-everything-uber-leet-boss but an actual challange which requires actual skill and tactic.

But that is not enough, they have to work on the reward system aswell. The current system is a good idea, BUT it takes you away the intention to do the dungeon again once you got your items because you can neither sell the weapons, armor or the dungeon trophys.
There are also no rare items that can come out of the chests that are worth anything.

So what i would change:

1. Implement Elite Areas:

- UW/FoW Reward system with possibilty to Rare drops, for example precursors for legendarys or the other mystic forge exotics that are currently listet at “Mystic Forge/Other Items” at the wiki
- OR: DoA Reward System: Sellable reward gems which you can trade for weapons (but actually sellable and hard to obtain)
Actually failable (currently if a quest inside a dungeon fails, you actually just repeat it until you do it)
- Need for Skill & Tactic (for example: In GW1 DoA SC you needed a well thought through tactic and the skill to tank/bond, i know it wasnt hard but you needed experience)
– Multible Quests in such areas (currently 4-5 per dungeon -> ~10 per Elite Area)
– Unique weapon Skins dropping from elite areas end chests

2. Dungeon Rewards:

- Reward the reward system should be reworked, I KNOW that the main thought is to show that YOU completed the dungeon with YOUR characters and show that off, but as I mentioned it takes you away the will to do it again when you got your gear
- For example: make dungeon tokens/weapons&armor sellable or give us the possibility to trade it for something sellable, maybe the dungeon specific lodestones? 100 = 1 core 250 = 1 lodestone

So what do you think about this? I mostly miss the elite areas and a motivating reward system, rare drops, unique items, sellable tokens/gems etc.

Filling lack of Endgame/Additional Endcontent

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Posted by: Deimos Tel Arin.7391

Deimos Tel Arin.7391

WvW is the end game did u try that out?

Filling lack of Endgame/Additional Endcontent

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Posted by: Roland Shadow.6192

Roland Shadow.6192

WvW is endgame for some, but with the performance issues i.e. Invisible enemies ect. and the balance issues/lack of incentive for the loosing teams to even participate, I would say it is less than ideal.

sPvP seems like it is in a lot better shape currently, but that is not every ones “cup of tea” either, nor is it not experiencing “growing pains” of its own.

The ideas you purpose Dryst are good ideas, and since many of them were present in the original Guild Wars I am surprised to see them absent in Guild Wars 2. Keep the excellent ideas coming and lets hope they reach the eyes of those who need to see them.

Filling lack of Endgame/Additional Endcontent

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Posted by: Dryst.3128

Dryst.3128

I don’t really like PvP in any kind of way, it’s funny for a short time but in longer term it’s just not my “cup of tea”.

Filling lack of Endgame/Additional Endcontent

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Posted by: Hsinimod.5784

Hsinimod.5784

Before release, ArenaNet talked about meta-events in Orr.

I was excited.

Now that I did them… I find them lackluster. I’m having fun, but it is repetitive and a boring type of fun.

I thought Orr was going to be a complex endgame area. It is more of just a repeat farm. The events are not very different than the starter zones.

Playing Devil’s Advocate since 1990.

Filling lack of Endgame/Additional Endcontent

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Posted by: TheDaiBish.9735

TheDaiBish.9735

I’m a bit dubious when it comes to content that’s exclusive to end-game:

  • Earlier areas become empty, as demonstrated now with mostly everyone being in The Cursed Shore.

*Putting all the cool stuff at cap makes the leveling process feel like a grind. Balance would be needed

In GW1, this wasn’t an issue, since level 20 could be reached in a matter of hours, and we had henchmen and heroes if no-one was available. Now that we don’t, and with most events being un-soloable, it’d cause issues in the lower level zones if people stayed at cap level content.

I’d rather them implement content that is out in the game world and encourages people to go back to lower level areas.

Life is a journey.
Time is a river.
The door is ajar.

Filling lack of Endgame/Additional Endcontent

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Posted by: Roland Shadow.6192

Roland Shadow.6192

TheDaiBish, there is plenty of cool stuff in the game for lower levels. Almost an overabundance compared to the paltry amount of content that would be considered “end game”. The thing that would really help is another lvl 80 zone and a complete overhaul of the reward system of the game.

They have open world dungeons why not reward a unique dye for completing them? Or a special weapon skin? Or at least the chance of something interesting or cool, exclusive or meaningful.

The game suffers from the same ill’s of Diablo 3, at a certain point in the game nothing you get is really important except for dungeon tokens and rares above lvl 74 to break down for ecto’s and seems to literally be directing us to the Black Lion Trading Company (Read: Auction house) to make money in the grind to get a legendary, if that is in fact your thing.

The Halloween event is at least a good start in making the game somewhat fun at least for the time being, I just really hope that November content drop has something a little more substantial to offer.

Filling lack of Endgame/Additional Endcontent

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Posted by: jayvux.4128

jayvux.4128

I believe the source of problem comes from ArenaNet’s mentality. They are too hardcore on maintaining a non-hierarchic, non-individualistic, peaceful, equal, non-competitive community. I mean… everything has its ups and downs but this type of gamestyle is just stripping it of much of its fun and engagement. Almost feel as if the world is just a world herd of… mere Toons; sorry for the lack of a better explanation. It’s just a dull and bland game setting :/

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