Filling lack of Endgame/Additional Endcontent
WvW is the end game did u try that out?
WvW is endgame for some, but with the performance issues i.e. Invisible enemies ect. and the balance issues/lack of incentive for the loosing teams to even participate, I would say it is less than ideal.
sPvP seems like it is in a lot better shape currently, but that is not every ones “cup of tea” either, nor is it not experiencing “growing pains” of its own.
The ideas you purpose Dryst are good ideas, and since many of them were present in the original Guild Wars I am surprised to see them absent in Guild Wars 2. Keep the excellent ideas coming and lets hope they reach the eyes of those who need to see them.
I don’t really like PvP in any kind of way, it’s funny for a short time but in longer term it’s just not my “cup of tea”.
Before release, ArenaNet talked about meta-events in Orr.
I was excited.
Now that I did them… I find them lackluster. I’m having fun, but it is repetitive and a boring type of fun.
I thought Orr was going to be a complex endgame area. It is more of just a repeat farm. The events are not very different than the starter zones.
I’m a bit dubious when it comes to content that’s exclusive to end-game:
- Earlier areas become empty, as demonstrated now with mostly everyone being in The Cursed Shore.
*Putting all the cool stuff at cap makes the leveling process feel like a grind. Balance would be needed
In GW1, this wasn’t an issue, since level 20 could be reached in a matter of hours, and we had henchmen and heroes if no-one was available. Now that we don’t, and with most events being un-soloable, it’d cause issues in the lower level zones if people stayed at cap level content.
I’d rather them implement content that is out in the game world and encourages people to go back to lower level areas.
Time is a river.
The door is ajar.
TheDaiBish, there is plenty of cool stuff in the game for lower levels. Almost an overabundance compared to the paltry amount of content that would be considered “end game”. The thing that would really help is another lvl 80 zone and a complete overhaul of the reward system of the game.
They have open world dungeons why not reward a unique dye for completing them? Or a special weapon skin? Or at least the chance of something interesting or cool, exclusive or meaningful.
The game suffers from the same ill’s of Diablo 3, at a certain point in the game nothing you get is really important except for dungeon tokens and rares above lvl 74 to break down for ecto’s and seems to literally be directing us to the Black Lion Trading Company (Read: Auction house) to make money in the grind to get a legendary, if that is in fact your thing.
The Halloween event is at least a good start in making the game somewhat fun at least for the time being, I just really hope that November content drop has something a little more substantial to offer.
I believe the source of problem comes from ArenaNet’s mentality. They are too hardcore on maintaining a non-hierarchic, non-individualistic, peaceful, equal, non-competitive community. I mean… everything has its ups and downs but this type of gamestyle is just stripping it of much of its fun and engagement. Almost feel as if the world is just a world herd of… mere Toons; sorry for the lack of a better explanation. It’s just a dull and bland game setting :/
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