Find new skills for your weapons!

Find new skills for your weapons!

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Posted by: Bolthar.7192

Bolthar.7192

A new approach to an idea I had earlier:

In short:
Weapon Trainers – in cities, train you to use new skills for weapons your class can use.
or
Weapon Skill Unlocks – more skills will unlock at after default skills are unlocked only at a slower pace.
Weapon Masters – Hidden throughout Tyria, teach a specific skill for a specific weapon at level 80. These skills give a character a feel of power
These skills are swappable with the default weapon skills, same as utility skills.

A bit more:
Lets use a greatsword for example. It has 5 skills to it. At different levels you can learn from weapon skill trainers a few new skills that you can swap out with the starting default skills. Even better though, hidden though-out Tyria are Weapon specialist – old combat legends – that will teach you an even more advanced skill for a weapon (only at level 80). These skills are more flashy than the default ones and give a player a feeling of progression to combat as they level up and the feeling that a character is becoming more skilled with their weapons and powerful.

Another idea to the acquisition of weapon skills after your default skills are unlocked and would be that instead of weapon trainers, weapon skills would unlock the more you use a weapon. The weapon would level up so to say but in a horizontal manner rather than doing more damage. Maybe only certain unlocks are available at each 20, 40, 60 interval.

Make some noise if you’d like to see this implemented!

(edited by Bolthar.7192)

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Posted by: alyce.2184

alyce.2184

I agree. I’m kind of getting tired of the same old skills /:
New skills would liven things up a lot.

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Posted by: Bolthar.7192

Bolthar.7192

I think the search for the weapon master type people at level 80 for special and flashy skills would give level 80’s something more to do and give them the feeling that they are still progressing after level 80.

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Posted by: Yonder.8390

Yonder.8390

Good idea they should add those.

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Posted by: Rainbow Sprint.3215

Rainbow Sprint.3215

I think the search for the weapon master type people at level 80 for special and flashy skills would give level 80’s something more to do and give them the feeling that they are still progressing after level 80.

They’ll all just wiki it, find them in a day, and be done with it.

But it would give more class variety with the different skills. I like it.

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Posted by: Bolthar.7192

Bolthar.7192

I think the search for the weapon master type people at level 80 for special and flashy skills would give level 80’s something more to do and give them the feeling that they are still progressing after level 80.

They’ll all just wiki it, find them in a day, and be done with it.

But it would give more class variety with the different skills. I like it.

They Weapon masters could be put in difficult places to reach. You have to expect that people will wiki everything, but it would still be fun to find them all, complete their challenges and receive a new flashy ability. I’m glad you like the idea. I hope it gets noticed and one day soon implemented. People can hope

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Posted by: Leo G.4501

Leo G.4501

I’d say, you don’t need the Weapon Trainers, just use the Profession Trainers. Go deeper and let the different Profession Trainers scattered throughout the world train different combination of weapons as well as hints that might lead you to the locations of the Weapon Masters!

I like it!

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Posted by: Bolthar.7192

Bolthar.7192

I’d say, you don’t need the Weapon Trainers, just use the Profession Trainers. Go deeper and let the different Profession Trainers scattered throughout the world train different combination of weapons as well as hints that might lead you to the locations of the Weapon Masters!

I like it!

Yeah, the less different kinds of NPC’s we need to know about, probably the better! Keep it simple. I like you’re suggestion!

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Posted by: tenryuta.2014

tenryuta.2014

a redo of the weapon skill tab with selectable skills would be better… alot better, and more weapons per profession.

we don’t need quick menu like utlity, simply a tab that lists per weapon a slew of skills, with limitations, ex:mesmer gets 1 phantasm within 5 skills(any weapon setup, main and MH/OH), 1 illusion, 1-2 channels/blocks(scepter/sword 2 block skills is rare), and the auto 1

and it would be preferable to run off a proficiency like system to learn them, no bonuses besides more learned skills(would be bad if we got ff11 or borderlands prof system-_-)

(edited by tenryuta.2014)

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Posted by: Knighthonor.4061

Knighthonor.4061

Why have levels anyway? EQN is getting rid of them. I dont want something like this level locked. because it forces people to speed level to endgame just to unlock this feature. if needed to speed level to unlock this, why have levels if I cant enjoy them?

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Posted by: Ruby Highfarm.6073

Ruby Highfarm.6073

Have thought of this exact thing myself… I hope they do something like it. Or atleast give us some new weapon abilities to work with in some way.

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Posted by: Bolthar.7192

Bolthar.7192

Why have levels anyway? EQN is getting rid of them. I dont want something like this level locked. because it forces people to speed level to endgame just to unlock this feature. if needed to speed level to unlock this, why have levels if I cant enjoy them?

You would IDEALLY be able to unlock more skills as you level up. This helps give the player a feeling of progression. If you got it all at once, as you did all your default skills to your weapons, then you’d be in the same boat of having all the same skills from level 1 (so to say). Then, again IDEALLY, you’d be able to hunt down weapon masters at level 80 for an extra skill, maybe two, per weapon. This way you still have something to progress your character with at level 80 besides cosmetics and slight gear improvements. As it stands, when you hit level 80, nothing new really becomes available to you to make it meaningful. At least not that I can remember.

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Posted by: Dante.1763

Dante.1763

Why have levels anyway? EQN is getting rid of them. I dont want something like this level locked. because it forces people to speed level to endgame just to unlock this feature. if needed to speed level to unlock this, why have levels if I cant enjoy them?

You would IDEALLY be able to unlock more skills as you level up. This helps give the player a feeling of progression. If you got it all at once, as you did all your default skills to your weapons, then you’d be in the same boat of having all the same skills from level 1 (so to say). Then, again IDEALLY, you’d be able to hunt down weapon masters at level 80 for an extra skill, maybe two, per weapon. This way you still have something to progress your character with at level 80 besides cosmetics and slight gear improvements. As it stands, when you hit level 80, nothing new really becomes available to you to make it meaningful. At least not that I can remember.

the only thing that gets unlocked is the arah dungeon for explorable mode.

make it so that each jumping puzzle has one at the end…it would get me to do them, anything to get more variety thats for sure

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

(edited by Dante.1763)

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Posted by: Bolthar.7192

Bolthar.7192

Why have levels anyway? EQN is getting rid of them. I dont want something like this level locked. because it forces people to speed level to endgame just to unlock this feature. if needed to speed level to unlock this, why have levels if I cant enjoy them?

You would IDEALLY be able to unlock more skills as you level up. This helps give the player a feeling of progression. If you got it all at once, as you did all your default skills to your weapons, then you’d be in the same boat of having all the same skills from level 1 (so to say). Then, again IDEALLY, you’d be able to hunt down weapon masters at level 80 for an extra skill, maybe two, per weapon. This way you still have something to progress your character with at level 80 besides cosmetics and slight gear improvements. As it stands, when you hit level 80, nothing new really becomes available to you to make it meaningful. At least not that I can remember.

the only thing that gets unlocked is the arah dungeon for explorable mode.

make it so that each jumping puzzle has one at the end…it would get me to do them, anything to get more variety thats for sure

Or maybe new jumping puzzles that are a part of the difficulty to getting to these masters?

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Posted by: Dante.1763

Dante.1763

Why have levels anyway? EQN is getting rid of them. I dont want something like this level locked. because it forces people to speed level to endgame just to unlock this feature. if needed to speed level to unlock this, why have levels if I cant enjoy them?

You would IDEALLY be able to unlock more skills as you level up. This helps give the player a feeling of progression. If you got it all at once, as you did all your default skills to your weapons, then you’d be in the same boat of having all the same skills from level 1 (so to say). Then, again IDEALLY, you’d be able to hunt down weapon masters at level 80 for an extra skill, maybe two, per weapon. This way you still have something to progress your character with at level 80 besides cosmetics and slight gear improvements. As it stands, when you hit level 80, nothing new really becomes available to you to make it meaningful. At least not that I can remember.

the only thing that gets unlocked is the arah dungeon for explorable mode.

make it so that each jumping puzzle has one at the end…it would get me to do them, anything to get more variety thats for sure

Or maybe new jumping puzzles that are a part of the difficulty to getting to these masters?

hmm no i wouldnt think so, i mean there arent many places where new jumping puzzles can be added unless they added new areas

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

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Posted by: jonathan.7862

jonathan.7862

I love this idea hope it gets looked at

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I don’t have a problem with the weapon system as it currently is. I don’t necessarily care for the skill system that Guild Wars 1 had. That said, having the ability to swap out weapon skills for different skills, as long as it is restricted by slot and not a full on mix and match, would be a nice addition to the game. I think it would also go a long way toward appeasing the GW1 players who really liked that, as well as the MMO players who were looking for a more robust system in general.

I think the search for the weapon master type people at level 80 for special and flashy skills would give level 80’s something more to do and give them the feeling that they are still progressing after level 80.

This is only true if they made the trainers like the Guild Bounty Hunters who wander around their specific zone. Incidentally I think that would be a really great idea. I would also like to have to fight them with the chosen weapon in order to even get them to offer.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

(edited by Kal Spiro.9745)

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Posted by: Sir Samsonknight.5916

Sir Samsonknight.5916

This is actually an awesome idea. I’d also like to see all weapons become available for any profession. With ESO coming out soon it’s something that Zenimax has been boasting they will have and if we could use any weapon with any class we would definitely have a larger variety of game play.

But to OP, I want this added!

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Posted by: Bolthar.7192

Bolthar.7192

Thanks everyone I appreciate your support and the time you take to read my post. I wish Anet would have more of a presence on this forum sometimes because it would be nice to know what they think or if they already have something in the works. But again, I really appreciate everyone’s feedback.

to Sir Samsonknight – I agree with you about opening up all weapons to all classes. There are a few games that are on the horizon that could make GW2 feel lacking if Anet doesn’t take notice and make some implementations of their own. The living story is not enough in its current form.

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Posted by: DarkChaos.4326

DarkChaos.4326

A new approach to an idea I had earlier:

In short:
Weapon Trainers – in cities, train you to use new skills for weapons your class can use.
Weapon Masters – Hidden throughout Tyria, teach a specific skill for a specific weapon at level 80. These skills give a character a feel of power
These skills are swappable with the default weapon skills, same as utility skills.

A bit more:
Lets use a greatsword for example. It has 5 skills to it. At different levels you can learn from weapon skill trainers a few new skills that you can swap out with the starting default skills. Even better though, hidden though-out Tyria are Weapon specialist – old combat legends – that will teach you an even more advanced skill for a weapon (only at level 80). These skills are more flashy than the default ones and give a player a feeling of progression to combat as they level up and the feeling that a character is becoming more skilled with their weapons and powerful.

Make some noise if you’d like to see this implemented!

This is what they needed to do with Elite skills like in GW1, you kill a boss creature of your class and capture an essence of its power.
Pretty lame how you just straight up buy them with skill points as it is now.

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Posted by: Bolthar.7192

Bolthar.7192

A new approach to an idea I had earlier:

In short:
Weapon Trainers – in cities, train you to use new skills for weapons your class can use.
Weapon Masters – Hidden throughout Tyria, teach a specific skill for a specific weapon at level 80. These skills give a character a feel of power
These skills are swappable with the default weapon skills, same as utility skills.

A bit more:
Lets use a greatsword for example. It has 5 skills to it. At different levels you can learn from weapon skill trainers a few new skills that you can swap out with the starting default skills. Even better though, hidden though-out Tyria are Weapon specialist – old combat legends – that will teach you an even more advanced skill for a weapon (only at level 80). These skills are more flashy than the default ones and give a player a feeling of progression to combat as they level up and the feeling that a character is becoming more skilled with their weapons and powerful.

Make some noise if you’d like to see this implemented!

This is what they needed to do with Elite skills like in GW1, you kill a boss creature of your class and capture an essence of its power.
Pretty lame how you just straight up buy them with skill points as it is now.

For elite skills, I think it would be cool to have to hunt them down. For utility skills, I like it the way it is. For weapon skills I like the weapon master idea.

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Posted by: Pure Heart.1456

Pure Heart.1456

“Hidden throughout Tyria”—they wouldn’t remain that way for very long before the locations were all over the net. And then, because everyone can find them immediately, the whole journey and mystery of it all would be lost and the devs may as well have just added some extra skills to the current list from the current menus…

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Posted by: Bolthar.7192

Bolthar.7192

“Hidden throughout Tyria”—they wouldn’t remain that way for very long before the locations were all over the net. And then, because everyone can find them immediately, the whole journey and mystery of it all would be lost and the devs may as well have just added some extra skills to the current list from the current menus…

The main idea here is that you would have a better feeling of progression to your combat as you level your character and once you’re level 80 you can go out and find the weapon master for your favorite weapons, or all of them if you’re a completionist. These wouldn’t be some NPC sitting in a cave in the middle of Queensdale. They would be difficult to get to. You would have to work to get to each weapon master NPC. This way having these skills would set you apart from the others that maybe weren’t as ambitious as you and didn’t get their master skill or skill set or didn’t get it for the same weapon(s) you did.

Just because the locations would be on a website or wiki doesn’t mean the adventure wouldn’t be there or that it should just be another option on a list. All of the recipes for craftable items can be found online and Anet knew that would happen, but that didn’t seem to convince them to just give all the recipes to you and ruin the discovery.

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Posted by: Dante.1763

Dante.1763

I don’t have a problem with the weapon system as it currently is. I don’t necessarily care for the skill system that Guild Wars 1 had. That said, having the ability to swap out weapon skills for different skills, as long as it is restricted by slot and not a full on mix and match, would be a nice addition to the game. I think it would also go a long way toward appeasing the GW1 players who really liked that, as well as the MMO players who were looking for a more robust system in general.

I think the search for the weapon master type people at level 80 for special and flashy skills would give level 80’s something more to do and give them the feeling that they are still progressing after level 80.

This is only true if they made the trainers like the Guild Bounty Hunters who wander around their specific zone. Incidentally I think that would be a really great idea. I would also like to have to fight them with the chosen weapon in order to even get them to offer.

i like this idea, so long as it isnt attached to a guild mission or something like that though.

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

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Posted by: Bolthar.7192

Bolthar.7192

i like this idea, so long as it isnt attached to a guild mission or something like that though.

I agree. And IDEALLY it wouldn’t be!

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Posted by: Crossplay.2067

Crossplay.2067

Guys, they already are working on proliferating every weapon to every profession. I imagine this will be a monumental task as, with Elementalist alone, they have to come up with 4 sets of skills for each new weapon.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I think the search for the weapon master type people at level 80 for special and flashy skills would give level 80’s something more to do and give them the feeling that they are still progressing after level 80.

This is only true if they made the trainers like the Guild Bounty Hunters who wander around their specific zone. Incidentally I think that would be a really great idea. I would also like to have to fight them with the chosen weapon in order to even get them to offer.

i like this idea, so long as it isnt attached to a guild mission or something like that though.

Yeah, I only mentioned guild bounty hunter missions is because currently they’re the only thing in the game that has a contact who doesn’t stay put and wanders around the entirety of the zone.

The benefit of this, too, is that it wouldn’t punish those who can’t be bothered to find the guy. They would still have the basic skills which are just fine. But if you want something different you can find the contact you need, and do something, either fight him, or initiate an event. Thinking about it, though, I think there should only be one contact per weapon and as they wander different skill slots are available to work with. It’s just that if it were one guy per power there would be guys everywhere and it would look kind of rediculous. Then again, maybe the world is big enough to accomodate that.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Bolthar.7192

Bolthar.7192

I think the search for the weapon master type people at level 80 for special and flashy skills would give level 80’s something more to do and give them the feeling that they are still progressing after level 80.

This is only true if they made the trainers like the Guild Bounty Hunters who wander around their specific zone. Incidentally I think that would be a really great idea. I would also like to have to fight them with the chosen weapon in order to even get them to offer.

i like this idea, so long as it isnt attached to a guild mission or something like that though.

Yeah, I only mentioned guild bounty hunter missions is because currently they’re the only thing in the game that has a contact who doesn’t stay put and wanders around the entirety of the zone.

The benefit of this, too, is that it wouldn’t punish those who can’t be bothered to find the guy. They would still have the basic skills which are just fine. But if you want something different you can find the contact you need, and do something, either fight him, or initiate an event. Thinking about it, though, I think there should only be one contact per weapon and as they wander different skill slots are available to work with. It’s just that if it were one guy per power there would be guys everywhere and it would look kind of rediculous. Then again, maybe the world is big enough to accomodate that.

The way I imagined it was if you used an axe then you would have to find the axe master somewhere out there in the world and he would teach you probably one new “master” skill for axes. And then this would be the same for the other weapons and shield. I THINK we’re on the same page.

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Posted by: Dante.1763

Dante.1763

Guys, they already are working on proliferating every weapon to every profession. I imagine this will be a monumental task as, with Elementalist alone, they have to come up with 4 sets of skills for each new weapon.

source for this please?

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

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Posted by: Bolthar.7192

Bolthar.7192

Guys, they already are working on proliferating every weapon to every profession. I imagine this will be a monumental task as, with Elementalist alone, they have to come up with 4 sets of skills for each new weapon.

source for this please?

There was mention of adding new weapons to the game, but not new skills to weapons. In a news post they mentioned adding new skills but didn’t specify weapon skills.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I’m against this. What makes this game really interesting to me is how many different ways you can combine the fixed weapon skills with traits, utilities, and tactics to still have a lot of viable options. (Others might point out, correctly, that there are very few optimal variations. But, that’s true by the definition of “optimal.”)

Originally, I expected to hate the GW2 system, but now I wish more games did something similar.

One reason I’m against this: I really hate the scavenger hunt for skills and much prefer being able to unlock skills by playing.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Bolthar.7192

Bolthar.7192

I’m against this. What makes this game really interesting to me is how many different ways you can combine the fixed weapon skills with traits, utilities, and tactics to still have a lot of viable options. (Others might point out, correctly, that there are very few optimal variations. But, that’s true by the definition of “optimal.”)

Originally, I expected to hate the GW2 system, but now I wish more games did something similar.

One reason I’m against this: I really hate the scavenger hunt for skills and much prefer being able to unlock skills by playing.

It would be nice if they could make it so that the more you use a certain weapon the more skills will unlock. I’m not talking a ton more, just a few options for each slot. Then have the master skills optional. These skills would all be available to you in PvP though.

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Posted by: Dante.1763

Dante.1763

There was mention of adding new weapons to the game, but not new skills to weapons. In a news post they mentioned adding new skills but didn’t specify weapon skills.

i honestly cant see them adding all the weapons to every class…an engineer with a scepter and focus? a thief with a greatsword? that just wouldn’t make sense in this game…

no i think they will add new weapon types to each class instead
warrior would get the great axe and a melee spear
rangers would get a throwing spear, recurve and hornbow.
engineers would get an actual sniper rifle
necromancers would get scythes
elementilists could be given one or two new elements(darkness and light)
mesmers would get the rapier. i do suppose they could be given the throwing spear and the great axe as well
guardians would get the throwing spear and the great axe
thiefs…im honestly not sure about here…i suppose some sort of claw type weapon or something like that

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

(edited by Dante.1763)

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Posted by: Neek.9531

Neek.9531

How about this then have the weapon skill trainer be in 1 out 10 secret spots and every character you creat will be randomly assorted to one location. Or have a series of levels where you have to talk to 10 diffrent trainers and combine their knowledge to gain your new skills. Of course this would be time consuming and difficult so you actually earn them and not just get them after one day of grinding. To make this somewhat more interesting it could be kind of like a personal dungeon slash quest where once reaching level 80 you begin to further increase your knowledge and understanding of your power and choose a certain path for the new skills such Gaurdian greatsword you can pick 1 of 3 mastery paths (all of which would be diffrent from each other and completely diffrent from those of a warrior or mesmer) and if you didn’t like one you change your mind and go for another path (and not be restricted to just the one you chose and were stuck with). Of course this would be perfet as long as all these skills were balanced and tested first.

[DI] Main Elementalist: Zepdo, Alts: Warrior, Mesmer,Thief.

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Posted by: Big Tower.5423

Big Tower.5423

There was mention of adding new weapons to the game, but not new skills to weapons. In a news post they mentioned adding new skills but didn’t specify weapon skills.

i honestly cant see them adding all the weapons to every class…an engineer with a scepter and focus? a thief with a greatsword? that just wouldn’t make sense in this game…

no i think they will add new weapon types to each class instead
warrior would get the great axe and a melee spear
rangers would get a throwing spear, recurve and hornbow.
engineers would get an actual sniper rifle
necromancers would get scythes
elementilists could be given one or two new elements(darkness and light)
mesmers would get the rapier. i do suppose they could be given the throwing spear and the great axe as well
guardians would get the throwing spear and the great axe
thiefs…im honestly not sure about here…i suppose some sort of claw type weapon or something like that

Dude…. you know adding a weapon requires you to design 42 weaponskins, animate new animantons. and code EACH kitten version of it, level 20 masterwork mighty polearm, level 30 fine scythes, level 70 rare trowing spear, and this is ONE weapon, imagine when you add so many weapons. you would need whole anet for a YEAR. and that is not gonna happen as you are almost DOUBELING the amounts of waepons right?

7800 hours ingame, and counting.

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Posted by: Bolthar.7192

Bolthar.7192

On the topic of adding weapons, I think a great axe and a pole arm type weapon would be enough to add a complete feeling to the weapons available. Big Tower is right about the work that would go into that many weapons and a lot of them are kinda repetitive to current ones.

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Posted by: Bolthar.7192

Bolthar.7192

On the topic of weapon skills, I think maybe an even better way of dealing a horizontal feeling of progression to the combat and weapon system would be to have new skills just unlock on their own the more you use them. This happens already with the default weapons but I’m talking about something different. you get your default skills and then after that your weapon has it’s own “experience bar” you might say, where the more you use it the more skills become available and are swappable with the current default skills. Then the weapon masters can come into play at level 80 just to add a little more progression. You find your weapon master (maybe in a dungeon path, or at the end of an extensive jumping puzzle or any other difficult area to reach) and you have to “prove yourself worthy” by defeating him with the weapon he specializes in. Then you learn your master skill.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

There was mention of adding new weapons to the game, but not new skills to weapons. In a news post they mentioned adding new skills but didn’t specify weapon skills.

i honestly cant see them adding all the weapons to every class…an engineer with a scepter and focus? a thief with a greatsword? that just wouldn’t make sense in this game…

no i think they will add new weapon types to each class instead
warrior would get the great axe and a melee spear
rangers would get a throwing spear, recurve and hornbow.
engineers would get an actual sniper rifle
necromancers would get scythes
elementilists could be given one or two new elements(darkness and light)
mesmers would get the rapier. i do suppose they could be given the throwing spear and the great axe as well
guardians would get the throwing spear and the great axe
thiefs…im honestly not sure about here…i suppose some sort of claw type weapon or something like that

Dude…. you know adding a weapon requires you to design 42 weaponskins, animate new animantons. and code EACH kitten version of it, level 20 masterwork mighty polearm, level 30 fine scythes, level 70 rare trowing spear, and this is ONE weapon, imagine when you add so many weapons. you would need whole anet for a YEAR. and that is not gonna happen as you are almost DOUBELING the amounts of waepons right?

They already have some starting ground for polearms and scythes, though scythes will never be a weapon since they’ve been relegated to staves. Spears wouldn’t need anything at all since they’re already a weapon, just not on land.

It is, though, unlikely to see brand new weapons, I think. They’ll just move around ones that already exist.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: D I V A.6018

D I V A.6018

Thank you Bolthar for this amazing idea. You, me and many others want more weapon skills to be unlockable as you progress using a weapon over time.
Your suggestion fits very well into Anet‘s idea of “play your way” as you are no longer FORCED to use a specific weapon type.
My question would be: How many skills do you believe would be appropriate for let‘s say greatsword to have access to. Do you think 10 would be sufficient???

Man, I like this idea so much (mostly because it‘s quite similar to my own idea of giving us the option to slot 1 out of 3 skills per default weapon skill.)

Best regards, DIVA

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Posted by: Seras.5702

Seras.5702

I like the idea of seeking out trainers for new weapon skills at 80. It would be like hunting down elites in GW. And they’ll allow some progression at level cap that doesn’t involve gear grinds and mat farming. I’m thinking a trainer that has you accomplish a chain of training tasks in the zone you find him/her.

Upon completion, either get a specific new skill unlocked that’s only available from that weapon trainer or receive a red-skill point used to purchase your choice of available new weapon skills. Each skill would cost just 1 red-SP but it’d allow you to unlock whichever you want in whatever order you want.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Dand.8231

Dand.8231

I love this idea.

I’d love to be able to learn and swap out semi-permanent weapon skills at a trainer, like traits.

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Posted by: raseloc.6932

raseloc.6932

I think new weapon skills are a great idea. and fighting a master with that weapon to earn new skills sounds great!

Guild – Savants[ijit]
Gate of Madness

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Posted by: Mor The Thief.9135

Mor The Thief.9135

Superb idea!
Seeking out trainers and even Masters!
Considering the fact that ANET stated that there will be skill and traits unlocked via challenges, I really want this to be implemented.

For the way the skills work it can be somewhat similar to how choosing skills worked in gw1 but with limitations available to gw2 to make it more unique(otherwise it will be the same as it was in gw1).

i.e. certain skills can only be at certain slots.
Example:
SLOT 1(Auto) can change between all the slot 1 skills that you’ve unlocked.
SLOT 2, same thing as SLOT 1 but has it’s own skills to choose from.
In the end all 5 slots will have their own choices of skills while being exclusive to their respective slots, i.e. slot 1 skills are exclusive to that slot only, and the same will be for other slots(this way there will be a limit so weapons won’t become OP).
Also the skills can only be changed while out of combat for balancing and limitations.

By doing that there will be a lot more diversity and options for builds and possibly a lot more options for other classes, like giving Warriors poison on sword for more condition options other then Bleed, or giving Necromancers a weapon skill that gives Vigor when certain conditions are met(that way necromancers will finally have access to Vigor).

Even better if you can do it while lvling to 80!
But the trainers shouldn’t be in cities but more like in certain villages and towns and even giving some of them routes in certain maps to further expand exploration of the world.
Also trainers should have a lvl requirement to them(by spreading them in certain maps, those maps will determine the lvl required)
Just think about it, a new player comes in and he finally chose his most favorite weapon.
That player got to lvl say… 30 and on his way to do a heart, he found a trainer for his weapon’s choice and the trainer says that he will teach him a new technique if the player defeats him to see if he’s worthy(now I don’t see any reason for a player to reject this kind of offer so most ppl will probably do this).
By doing it like this players will have options to choose from earlier into the game and will be easier to adapt to their new found skills while not giving them too many options too early into the game and making it more confusing.

Also the trainers should be weapon specific.
By doing that it will feel more realistic and all professions must actually look for their own trainer and not just look for any trainer to teach them new stuff.

The trainers can also hint you to certain masters to make it more fun to look for those masters.
Only the masters should have another requirement other then finding them and being lvl 80, like unlocking certain skills from certain trainers and use a certain skills combination as a requirement to defeat them(i.e. certain trainers are disciples of a certain master and said master must see if you mastered all of his disciples techniques which are really his own to see if you are worthy of his ULTIMATE technique) .
Defeating a master can also be a DE that requires a group of a players only to show how strong those masters are!
By doing that, learning those skills will be somewhat similar to the capturing of Elite skills in gw1.

That way players will have an incentive to look for those trainers and even have a challenge to defeating the masters.

However certain questions also arise from this:
How many of those skills will be available to every weapon and how many will be available to every slot?
Will those weapon skills be universal or will there be skills specific to every class?
Will the skill u get from MASTERS be stronger then other skill and by that making the game unbalanced?

For the last question there is a partial solution:
Making the Master’s skills a “Master” skills that will work the same way that Elite skills worked in gw1, i.e. can use only 1 “Master” skill on weapon skill bar(only choice is which slot the master skill will take), to limit this farther, “Master” skills can’t be used on SLOT 1 as they’re the most used skills after all(otherwise it would be too OP).
Also each SLOT will have only 1 “Master” skill for a total of 4 “Master” skills for every weapon and every “Master” skill will be exclusive to its own slot.

(edited by Mor The Thief.9135)

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Posted by: Vegetation.6419

Vegetation.6419

I’d really like this to be implemented as the current build diversity is very low. Not only that, but I know many off-hand skills that are pretty much useless. For example, the shield on the guardian is pretty much worthless and would practically need to be redesigned. Adding new skills to chose from would be great!