"Finishing" A Downed Player While Stealthed

"Finishing" A Downed Player While Stealthed

in Suggestions

Posted by: Caelib.2497

Caelib.2497

The ability for a player to Finish a downed player while in stealth is not balanced because there’s no way to stop it.

Please consider removing this.

"Finishing" A Downed Player While Stealthed

in Suggestions

Posted by: DreamOfACure.4382

DreamOfACure.4382

You do realize that, for most projectiles, weapon swings, and all aoe, if you continue to attack where they’re standing, it will still hit them, right?

Being in stealth doesn’t mean they become invulnerable.

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

"Finishing" A Downed Player While Stealthed

in Suggestions

Posted by: Greiger.7092

Greiger.7092

In a 1v1 no class has any chance to stop a finish from a competent opponent. Please consiter fixing it please.

Stealth, stability and haste finishing just streamline the process. Tell me what any class can do that consistently prevents a finish in a 1v1 fight and I’ll concede that stealth-quickness-stability finishing is an unfair advantage.

By the way, yes I too was one of the advocates for removing stealth finishes. More game experience taught me otherwise.

"Finishing" A Downed Player While Stealthed

in Suggestions

Posted by: xardrion.4607

xardrion.4607

Not sure 1v1 matters that much. Aslo if you are having truoble facing theives, go to the theif sub-forum and ask for advice to counter. I am sure someone will help you out to actually prove that theif arent as OP as people may think.