Finishing Downed Players Stealthed
I agree completely. It’s bad enough we have to deal with one or two shot thieves, but then to have no defense when you are down is just salt in the wound. I’d prefer them to be nerfed all together. Since that’s unlikely to happen we need more ways to fight back other than traps that cost too many badges and don’t always work. I rolled a Guardian because I thought they were op, but I still get rolled by thieves. Either nerf them all together or give the other classes more of a buff. Good start on ele’s but still not enough of a buff.
I think they should remove the ability to stomp with stability, while near pets, or if you’ve used any skills in the past 5 seconds, that’s just overpowered. I mean honestly, using a skill to give you a benefit after you’ve downed them?
Nonsense.
With stability though you still are able to target them and attack them. Stealth/Invulnerability completely trivialize the downed state.
Idk man I like the ability to have a chance to come back when down