Finishing Downed Players Stealthed

Finishing Downed Players Stealthed

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Posted by: Fey Zeal.7032

Fey Zeal.7032

Being able to finish a player while stealthed completely defeats the purpose of being downed.

If you don’t want players to benefit at all from downed when fighting Thiefs or Mesmers remove it from wvw and spvp. Break stealth the second a player starts to finish another from stealth or completely prevent it, as you already do with capping points. The same goes for invulnerability.

Finishing Downed Players Stealthed

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Posted by: LordEnki.9283

LordEnki.9283

I agree completely. It’s bad enough we have to deal with one or two shot thieves, but then to have no defense when you are down is just salt in the wound. I’d prefer them to be nerfed all together. Since that’s unlikely to happen we need more ways to fight back other than traps that cost too many badges and don’t always work. I rolled a Guardian because I thought they were op, but I still get rolled by thieves. Either nerf them all together or give the other classes more of a buff. Good start on ele’s but still not enough of a buff.

Finishing Downed Players Stealthed

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Posted by: Da Sonic.6521

Da Sonic.6521

I think they should remove the ability to stomp with stability, while near pets, or if you’ve used any skills in the past 5 seconds, that’s just overpowered. I mean honestly, using a skill to give you a benefit after you’ve downed them?

Nonsense.

Genesis Theory [GT] (HoD)

Finishing Downed Players Stealthed

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Posted by: Fey Zeal.7032

Fey Zeal.7032

With stability though you still are able to target them and attack them. Stealth/Invulnerability completely trivialize the downed state.

Finishing Downed Players Stealthed

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Posted by: Jovani.9207

Jovani.9207

Idk man I like the ability to have a chance to come back when down