Would it be possible to split and reform these two traits to be more in line with others of their nature?
By this I mean nearly every other 20% reduced cooldown skill has a secondary buff component. Since both of these traits affect the same two weapons wouldn’t it make more sense if they each affecting a single weapon in a dual manner?
Fireforged Trigger
Increases Flamethrower damage by 15% and reduces the cooldown of skills by 20%.
Deadly Mixture
Increases Elixir Gun damage by 15% and reduces the cooldown of skills by 20%.
At the moment if you want to maximise Flamethrower traits you are required to spend 30pts in Firearms and a minimum of 20pts in Alchemy. This seems highly excessive given that most classes can achieve the same effect more a much lower trait cost.
In addition there are very few builds that would include both weapons making half of each trait useless. If a build did use both then they would still be using the 2 traits making it a non-issue, however for any build using only one of the weapons they would be able to simply take the trait that applied to their kit.
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