Fix Aggro Transfer Griefting

Fix Aggro Transfer Griefting

in Suggestions

Posted by: Voqar.2349

Voqar.2349

The way aggro works in the open world is utterly broken and leads to a lot of griefing.

It as if the game design facilitates and promotes grief.

Much of this game is about fairness and cooperation, and you do see that at early/mid levels. But once you hit 80, especially in Orr zones, especially when it comes to T6 gathering, you instead see typical MMO brat and scumbag behavior, and it is because the game provides a way for it to happen.

If some little brat aggros 10 mobs running around, those mobs should stay with the brat, not peel off onto random people the brat either gets near or intentionally runs over knowing that in this poorly designed game the mobs will peel off and attack other players.

Far too often, some brat will drag 10 mobs onto a gathering node, tap the node since it’s also moronic design to allow gathering while in combat, and “share” those 10 mobs with everyone else near the node, then run off, leaving all of those mobs in combat with other people.

There are two problems – the poorly designed way that aggro works in this situation, and the ability to gather in combat. Remove the ability to gather in combat and brats would be far less likely to drag mobs all over and onto other people. Instead people would be cooperating to clear mobs near nodes like they used to cooperate in early game.

The other problem is that mobs one punk scumbag wakes up far too readily move to other players who have nothing to do with the situation. If you attack, heal, intervene, do ANYTHING involving those mobs, that’s one thing, but if you’re just trying to stay out of they way and mobs are peeling off the original scumbag brat punk to attack others, that’s another thing.

So much of this game is well designed. This aspect simply is not. The way aggro works in this situation is a built-in griefing mechanism, it’s game facilitated griefing, it’s poor design, and it ruins fun for people who do like to cooperate and enjoy a fair environment.

Your lame game design in this situation turns people into griefing brats. For sure some do it intentionally, because unfortunately MMORPGs always have a decent sized population of undesirable punks, but some people undoubtably just do it because it’s possible and it’s more efficient for them to be d-bags than to play nice.

What is less common in Orr is to see people fighting mobs near nodes, or helping people who are shockingly fighting mobs near nodes. What’s more common is to see brats dragging tons of mobs thru other players, tapping nodes, and moving on, or running up while others are fighthing, tapping the node, not helping, and greedily going about their happy scumbag way.

You should NOT be able to gather a node where combat is occurring. Period. Fix your game design so that ALL of the design is about fairness and cooperation. Not just some of the game.

You can’t fix players that are scumbags, but you can fix broken design.

Fix Aggro Transfer Griefting

in Suggestions

Posted by: drifter.8453

drifter.8453

did you really have to make two different posts of the same subject of your argument? That said, I thought all nodes are accessable to each player. Unlike the way WoW is set when people either grief to get a node, or in a group they would roll for the node.

Fix Aggro Transfer Griefting

in Suggestions

Posted by: aliquis.9180

aliquis.9180

The aggro transfer griefing is the real problem here, which happens everywhere, not just around nodes.

“Otherwise, your MMO becomes all about grinding to get the best gear. We don’t make grindy games.”
-Mike Obrien, President of Arenanet

Fix Aggro Transfer Griefting

in Suggestions

Posted by: DinoDoll.3682

DinoDoll.3682

Agree, i died just the other day because of this.

It really sucks that some one can drag a train of mobs onto people minding their own business and the mobs will start attacking the people who have /nothing/ to do with the original person who aggro’d them.

Like the original poster said, if i had done something to aggro the mobs, that would have been one thing. But all i was doing is standing idle (and talking in chat).. i wasn’t in combat mode at all, and didn’t do anything… but soon as the person came by with their train of mobs, some portion of the mobs starting attacking me, i was totally unprepared to have to fight, fumbled and died as a bunch bashed me.

i’ve actually never played a game where aggro transferred this way to passive players… and gotta say it is very annoying in this game.

Fix Aggro Transfer Griefting

in Suggestions

Posted by: Lord Aargadon.4135

Lord Aargadon.4135

As an engineer that runs decent aoe and high toughness, I wish more people attempted to grief me at resource nodes, I get tired of mobs running back to their spawn point when I attempt to gather too many.

On topic now, I don’t have to worry about the issue you have, but I see the inconvenience it causes. First Id have to say this, its the Cursed Shore, you should probably be used to mobs running at you when you don’t expect it by now. Second I do agree with the idea that mobs should give low priority to players that are “neutral” meaning they aren’t using skills, but may be doing some sort of action, such as gathering, so that this sort of griefing can’t occur.

Now a little off topic, but it may just be that your server has inconsiderate players that you speak about, however I have never ran into your sort of problem. So for your future comments please do keep this more civil, as you can see in my signature, Im tired of commenting on threads that get closed, so please do stop name calling and any other sort of hostility.

Fix Aggro Transfer Griefting

in Suggestions

Posted by: BabelFish.7234

BabelFish.7234

There have been points in the game where someone will attack a mob and the mob will attack me, who hasn’t even looked at the mob in a threatening way.

I do agree that the aggro in GW2 is a little absurd, not only is it random but it applies to everyone in its AoE, not just players attacking said mob.

Fix Aggro Transfer Griefting

in Suggestions

Posted by: Davion.8754

Davion.8754

Step 1. Play in 3rd person
Step 2 Move away from the guy training

This way we can stil have a dynamic game instead of a game where you can tab out once combat begins.

Fix Aggro Transfer Griefting

in Suggestions

Posted by: Sarahphim.1308

Sarahphim.1308

I really wouldn’t consider this “griefing” since I consider “griefing” to be more along the lines of harrasing and constantly/repeatedly having a negative impact on someone’s game play. Anet, in general, has done a great job preventing griefing from even being a possibility in this game.

everyone can loot the same node, so no one can speed boost in and take the rich node while you fight off the veteran guarding it

even if that mob does kill you — cause I guess you were afk — you can just respawn at a nearby waypoint for very little gold.

Juvenile animals can’t be killed.

There is no PvE PvP flag — so no one can exploit that flag to kill and harrass you repeatedly.

Quest items, such as pulling up grubs, can be used by everyone.

The list of awesome things that Anet is doing right continues.

I’ve never been killed by a mob chasing someone when I wasn’t afk. And when I am afk another person usually comes along to rez me (therefore negating any marginal repair bill I might have as a result of that death) before I even get back.

I don’t see a griefing problem in this game.

POW! Right to the cranium!

Fix Aggro Transfer Griefting

in Suggestions

Posted by: Hologramx.6402

Hologramx.6402

It is more serious in caves for POI or skill challenges when someone bring you a train and let you die. You have nowhere to avoid those mobs. Thet jerk maybe a high level or a heavy armored class that he has no problem of being hit, but can get you killed very easily. Some people even ‘pushes’ the mobs to you intentionally by approaching you and run away with speed buff. One of the worst part of GW2.

Fix Aggro Transfer Griefting

in Suggestions

Posted by: Bonzoso.7014

Bonzoso.7014

I sorta-kinda yearn for the old EverQuest trains, actually. I have never been a fan of the post-WoW mechanic of tethering mobs to within a short distance from their spawn and resetting them if they’re pulled beyond it.

Fix Aggro Transfer Griefting

in Suggestions

Posted by: Sarahphim.1308

Sarahphim.1308

I sorta-kinda yearn for the old EverQuest trains, actually. I have never been a fan of the post-WoW mechanic of tethering mobs to within a short distance from their spawn and resetting them if they’re pulled beyond it.

Bwa ha ha ha. Glutton for punishment are we?

POW! Right to the cranium!