Fix "Champ Farming"

Fix "Champ Farming"

in Suggestions

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

There is always a High Lvl Zerg around starter areas like Queensdale, where they go through a "rotation"to fight spawning Champions one after the other. I think you should randomize the events to prevent this. That or other means to fix this problem. Please fix his soon.

Fix "Champ Farming"

in Suggestions

Posted by: synk.6907

synk.6907

What’s the problem?

Does it prevent you from completing something or clearing content?

Fix "Champ Farming"

in Suggestions

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

The problem is that those players are playing with the system to gain large rewards for very little effort with so many high level players coming in. Plus it just removes the exploration aspect when you realize that just going in a starter area to kill easy bosses for large rewards is an an option against going to a High lvl zone where they ought to be. And in reality, just making these small lvl bosses spawn at random, not in predetermined timers, could make the dynamic event aspect seem more realistic.

Fix "Champ Farming"

in Suggestions

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

What’s the problem?

Does it prevent you from completing something or clearing content?

No its not for me, Its to balance the game. The problem is that those players are playing with the system to gain large rewards for very little effort with so many high level players coming in. Plus it just removes the exploration aspect when you realize that just going in a starter area to kill easy bosses for large rewards is an an option against going to a High lvl zone where they ought to be. And in reality, just making these small lvl bosses spawn at random with possible longer timers, and not in predetermined timers, could make the dynamic event aspect seem more realistic.

Fix "Champ Farming"

in Suggestions

Posted by: synk.6907

synk.6907

With scaling, it’s actually about the same speed as killing the champions in Frostgorge (and endgame zone), for example, or at least it has felt that way to me; actually I have been sticking to Frostgorge ’cause it seems more predictable and speedy. So, OK, I guess you don’t like folks farming?

edit: I am not attempting to be flippant -- I just think, if you’re honest, you are against the idea of being able to farm in this manner despite it being a legitimate means of playing the game. If you’re not and I am reading too much into it, I apologize.

(edited by synk.6907)

Fix "Champ Farming"

in Suggestions

Posted by: Gabby.3205

Gabby.3205

^Just to add to that, Queensdale is not as profitable as people that do not farm the champions seem to think.

I love to follow the zerg at Queensdale after a long day of work/college/dungeon running. It is relaxing, the people are fun and I can get a bunch of greens and blues to salvage for Luck Essences. I go to Orr or Frostgorge when I want gold though, because the champions there only drop Exotic champion bags. Queensdale’s champions can drop lower quality champion bags (and they do that all the time), so Queensdale Farming does not have a good time x gold ratio.

Tarnished Coast
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”

Fix "Champ Farming"

in Suggestions

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

With scaling, it’s actually about the same speed as killing the champions in Frostgorge (and endgame zone), for example, or at least it has felt that way to me; actually I have been sticking to Frostgorge ‘cause it seems more predictable and speedy. So, OK, I guess you don’t like folks farming?

Overall, yes, it just seems too convenient to do this in a game that is suppose to be dynamic. I don’t mind that a player sticks around in a certain zone to wait for a boss to announce it to the entire map, but to literally go from one boss to the next like if they were just trains stops just breaks the game.

Fix "Champ Farming"

in Suggestions

Posted by: Adine.2184

Adine.2184

The problem is that those players are playing with the system to gain large rewards for very little effort with so many high level players coming in. Plus it just removes the exploration aspect when you realize that just going in a starter area to kill easy bosses for large rewards is an an option against going to a High lvl zone where they ought to be. And in reality, just making these small lvl bosses spawn at random, not in predetermined timers, could make the dynamic event aspect seem more realistic.

this is actually false . I do the Queensdale zerg on occasion but its not exactly profitable for the time spent there . Half the time you’re clearing 5 slot bags from your inventory or waiting for one of the events to start .

The thing i disagree with is if a newbie gets shouted down in queensdale weather its for killing a champ out of order that they didn’t know existed or simply asking a question .

Fix "Champ Farming"

in Suggestions

Posted by: Banewrath.5107

Banewrath.5107

The whole idea of gw2`s open world gameplay is for the players to have something to do together. Farming champions is no different then a zerg roving from place to place and doing events like when the game was new. It adds a bit of fun for a player made event that everyone can participate in. Whether you do or you don`t is up to you but I don`t see anything that needs fixing.

Fix "Champ Farming"

in Suggestions

Posted by: Mo Mo.1947

Mo Mo.1947

There is NO other reliable way to level up anymore. Unless ANet fixes the problems with mid-level zones being completely empty of players you pretty much have no other reliable source of event exp.

Right now zones have hardly any events pop up unless there are a lot of people around. They need to either fix the way events spawn so that you can still do events when hardly anyone is around, or they need to do something else to liven up mid-level zones so people can play them to level up.

This is a big problem for me because I need to level up some alts and it’s such a tedious task these days. :S

Fix "Champ Farming"

in Suggestions

Posted by: Delta.2093

Delta.2093

There’s nothing to fix there.
This is an MMO, players working together – killing a champ alone it’s for singleplayer games, not a group effort. Or you think they do that for getting rich? Just try it and see for yourself.

These “trains” are formed only on servers where the community it’s nice enough and willing to share, wait for each other and enjoy playing together. It’s a sign of a healthy community and happy place. It’s not realistic? Of course it’s not, it’s meant to be? You want high level players out from low level areas?

The only problem here is grumpy and selfish people, who want to be alone in a multiplayer environment. Open your heart and find the joy of playing with others, that’s the greatest reward – loot is meaningless.
Exploration and imagination should accept your fellow players too, and try to be happy when others are, because they are real, and their happiness it’s more than just a game.

Delta | Spell (M) | Bold (W) | Conde (N) | Sky (El) | Flames (G) | Heart (T)
[FUG/SG/TDT] on the Jade Quarry

(edited by Delta.2093)

Fix "Champ Farming"

in Suggestions

Posted by: Tobbygnome.6793

Tobbygnome.6793

It’s a product of the way the game was designed, if the game designers deem it a ‘design issue’ they will change it, yet most players however do not see it as one.

Even my newbie friend who just started GW2 finds it really fun to run these champs. She is always going there when i’m offline to farm Queensdale, only because for her it has fun + XP/loot + people!. Leveling alone with no friends would be her other choice, not as exciting.

Maybe, like someone above me has said, Anet should try to get people back into the mid-level zones to level together. Maybe then the leveling experience wouldn’t be so lonely as to force people into level 1 zones to find humans to play with.

(edited by Tobbygnome.6793)

Fix "Champ Farming"

in Suggestions

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

The problem is not soloing content, its the fact that these rotation sequences of going from one boss to the next in a very predictable manner just doesn’t work for a game that involve persistent, dynamic content. I can understand this for mayor event like Tequatl, cause of the sheer difficulty of it, but for low lvl content? It should be balanced and unpredictable. They should spawn at random orders, random and possibly longer times to prevent the predictable side of this. And yes, I agree that maybe they should focus on bringing good content for mid lvl areas so they can get more players to be interested in them. That or actually scale the difficulty of the bosses a little higher to actually be a challenge for the zerg

Fix "Champ Farming"

in Suggestions

Posted by: Delta.2093

Delta.2093

“a game that involve persistent, dynamic content” – this game it’s as it is… and we can try to enjoy it or play something else. If this “train” is dispersed by randomization or whatever – the fun is over, for those who had fun enjoying it together. Less annoyance for those who were annoyed – that’s true too. What Anet can do? Look at the reasons of why one side enjoy it and the other is annoyed and side with one of them or both, and make this game be what you wish to be. We will enjoy it or not, play it or play something else – and life will go on.

Making it more difficult it’s not something that will scare me at all; if I can’t defeat it, who can? Not that I’m the best, just many players are… new, and have to learn. Make it impossible difficult and see above… It’s just a game. Let’s enjoy it and enjoy each others above all. Only that really matters.

Delta | Spell (M) | Bold (W) | Conde (N) | Sky (El) | Flames (G) | Heart (T)
[FUG/SG/TDT] on the Jade Quarry

Fix "Champ Farming"

in Suggestions

Posted by: TheMaskedGamer.5708

TheMaskedGamer.5708

“a game that involve persistent, dynamic content” – this game it’s as it is… and we can try to enjoy it or play something else. If this “train” is dispersed by randomization or whatever – the fun is over, for those who had fun enjoying it together. Less annoyance for those who were annoyed – that’s true too. What Anet can do? Look at the reasons of why one side enjoy it and the other is annoyed and side with one of them or both, and make this game be what you wish to be. We will enjoy it or not, play it or play something else – and life will go on.

Making it more difficult it’s not something that will scare me at all; if I can’t defeat it, who can? Not that I’m the best, just many players are… new, and have to learn. Make it impossible difficult and see above… It’s just a game. Let’s enjoy it and enjoy each others above all. Only that really matters.

So if new players are introduced to a massive Zerg that do this often in a starter area, are they going to expect the same thing in mid lvl or higher areas? Or are you guys going to stick to that same area forever and ever until your pockets are full with loot, only to do it again? And again, if the game wants to make itself feel more alive as it clearly advertises, it should be unpredictable. Cause life in the end is unpredictable. Bosses and event should be randomized. And if a Zerg were to go “professional” They would obviously have scouts ready to announce the spawns.

Fix "Champ Farming"

in Suggestions

Posted by: RenoMiranda.2685

RenoMiranda.2685

Arenanet’s president said that they will try to leave the champion farming as it is for now. He said that some people just like to farm and thats the way they play the game and if they patch this players will just find another way to make gold. I dont think champion farming is going away in the bear future

Crave[CCC]

Fix "Champ Farming"

in Suggestions

Posted by: Anchoku.8142

Anchoku.8142

I do champ farming but it is pretty tedious. On the one hand, it is a good way to get a pile of junk to salvage but on the other, it is a total, mindless grind. I would not do it at all but the change to the luck system took away my farming gear.

I salvage because I craft. I follow the zerg because I need junk to salvage. It is a cheap way of getting players back into less-used areas and I have to wonder if it is really doing what Arenanet intended.

Fix "Champ Farming"

in Suggestions

Posted by: Silver.8023

Silver.8023

I have no problem with people working together in a fashion such as this. The problem I do have is when people get all bent out of shape when someone comes along with a small party who may not have known about some champ train and kill a boss for fun or to see if they could do it only to face the wrath of a bunch of farmers having a big dummy spit.
The reactions to this are sometimes WAY over the top, disrespectful, immature and completely unnecessary.

Silver Stormshield – Guardian
Kaimoon Blade – Warrior
Fort Aspenwood

Fix "Champ Farming"

in Suggestions

Posted by: Sammpo.2763

Sammpo.2763

Arenanet’s president said that they will try to leave the champion farming as it is for now. He said that some people just like to farm and thats the way they play the game and if they patch this players will just find another way to make gold. I dont think champion farming is going away in the bear future

Yeah that was at PAX. He also said that they could do some controlling moves like 24 hour limit to event or champion rewards but that could hurt rest of the player-base.

I still think having daily limit on events and champions could be better than this – it’s tough to just say “If you don’t like it, don’t do it” when it’s clearly the best way of making gold and you can get almost everything in the game with gold.

Anyway, if this gets nerfed people could find a new way to farm like a random veteran chain or something that we can’t expect now.

Some people are against the nerf because they see this as a nice opportunity to get Gemstore items with gold… even it doesn’t matter because the value of the gems depends on how much people are buying them. So it’s always equal fast to get gems if you keep using the best way to farm gold.

So far I like champion farming more than Citadel of Flame, though I don’t like this type of gameplay AT ALL.

(edited by Sammpo.2763)

Fix "Champ Farming"

in Suggestions

Posted by: GrayFox.2601

GrayFox.2601

I’m pretty sure it’s not really a matter of if the Devs will nerf champ trains and champ farming, only a matter of when and how. “But this is the easiest way to make money!” or “but this is the easiest way to level up!” are the very reasons it will be nerfed. Any good MMORPG will make sure there isn’t an “easiest” way to do either of those things by nerfing them to maintain balance. GW2 has done this plenty of times in the past, the most recent being the champs in world events. Devs seem to consistently underestimate the greed of the player base when creating new content, but they always end up nerfing any of the “get rich quick” methods eventually.

And one thing that must not be understated is the way farmers treat other players. Whether it is champ farmers, duelists in PvP or GvG in WvW, many players seem to feel a sense of entitlement and think they can simply create their own rules for the map. They then verbally abuse or harass players that don’t follow “their” rules. This kind of behavior is completely unacceptable (even by many farmers who have posted her, which I thank you for), against the ToS and not only guarantees the nerf, but probably pushes it higher on their to-do list.

So, the nerf itself being a forgone conclusion, I will simply offer opinions on how I think it could be done to the greatest effect and with the least interference in gameplay:

1. Make champ bag drops dependent on player level and monster level. If the player is 30-40 levels above the monster (the exact number is open for debate), no bag drops. That large of a gap should prevent disruptions of legitimate game play and exploration in most later areas while getting the lazy lvl80s out of Queensdale and into more lvl appropriate content.

2. Make the drop rate once per champ per character per day. This way, players can still play the content, but they can’t simply farm it all day long to the exclusion of everything and everyone else. Considering champ trains even have negative effects in later areas as well (disrupting guild challenges and making the first phase or two of mega events more difficult because the farmers take up space on the map but don’t feel it’s worth going to the event until it’s more than halfway done) I don’t feel this is all that drastic.

3. Require lvl appropriate content on Daily and Monthly Achievements (excluding mentor, because that is the whole point of that one). This is slightly branching out, but I still think relevant and related. All you have to do is go to Queensdale when the Daily and Monthly reset and you’ll see why. I’d bet on double digits for the number of overflows created, at least. And a lvl80 character killing a lvl5 Champion or completing the “Gather apples” Event isn’t really an “achievement”, especially when he has help from 30-40 other lvl80s. If these achievements are to have any meaning, they need to be somewhat challenging. And if we want Queensdale to stop getting mobbed by lvl80s on a daily and monthly basis, we need to stop giving players such an easy way to finish their achievements without any real risk or effort.

And last, a message to all the champ farmers:

Yes, you are free to play the game as you wish, but that philosophy loses credibility when your gameplay starts to negatively interfere with someone else’s. If you aren’t a troll that feeds on that frustration, you may want to keep reading. (If you are, feel free to stop here) GW2 has many diverse ways to get both gold and experience. Try exploring them and you may find yourself having fun. After all, that IS what the game is all about; a huge world of diverse content.

However, if you really prefer grinding/farming and if you are really into GW2, may I make a suggestion? Please just be courteous to others and keep in mind what effect you may be having. Farming/grinding in instanced content has no negative impact (unless you develop a superiority complex in your LFG messages and start excluding people based on class or equipment). But farming/grinding in persistent areas has a possible effect on everyone else in that area. Just something to keep in mind.

And if you aren’t that attached to GW2 and prefer a game where you grind at one thing over and over again until you are declared the winner, GW2 may simply not be for you. And I mean that in an honest and sincere way. You really might be happier playing another game designed in exactly the way you wish to play and be rewarded. I’ve heard good things about Minecraft, Farmville, Treasure Diving, Sims, etc. There are many such games out there, spanning old consoles right up to the newest smartphone apps. If your goal from playing a game is happiness/satisfaction, and you get that from farming/grinding, why not save yourself all the other effort involved in GW2 and simply play a game where farming/grinding is the central theme?

Fix "Champ Farming"

in Suggestions

Posted by: Silver.8023

Silver.8023

Thanks GreyFox, you conveyed the problem I have with it far more eloquently than I could.

Silver Stormshield – Guardian
Kaimoon Blade – Warrior
Fort Aspenwood

Fix "Champ Farming"

in Suggestions

Posted by: Ronah.2869

Ronah.2869

The positive effect is that when a new player comes he/she always will see players around and will enjoy the starter zone. This feeling will vanish really fast after leaving the Queenstade and going out to explore more.
I suggest to let this as it is so at least some zone in the game feels full of people

Fix "Champ Farming"

in Suggestions

Posted by: thefantasticg.3984

thefantasticg.3984

Arenanet’s president said that they will try to leave the champion farming as it is for now. He said that some people just like to farm and thats the way they play the game and if they patch this players will just find another way to make gold. I dont think champion farming is going away in the bear future

Good. Thats the way it should be.

All of you that are kitten over people farming need to get over it. I enjoy the mindless zerging from champ to champ. Stop trying to ruin this game for other people with your terrible visions of how you want it.

RNG is a bell curve. Better hope you’re on the right side.

Fix "Champ Farming"

in Suggestions

Posted by: GrayFox.2601

GrayFox.2601

Arenanet’s president said that they will try to leave the champion farming as it is for now. He said that some people just like to farm and thats the way they play the game and if they patch this players will just find another way to make gold. I dont think champion farming is going away in the bear future

Good. Thats the way it should be.

All of you that are kitten over people farming need to get over it. I enjoy the mindless zerging from champ to champ. Stop trying to ruin this game for other people with your terrible visions of how you want it.

(TL;DR version)

Here are some shortened quotes from the original Guild Wars 2 Design Manifesto.

Guild Wars 2 Design Manifesto
by Mike O’Brien on April 27, 2010

“…GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun…”

“…So much of traditional MMO combat is rote and repetitive. You execute the same strategy over and over again, just augmented over time with better and better gear. After a while it starts to feel like you’re playing a spreadsheet….”

“It all gets back to our basic design philosophy. Our games aren’t about preparing to have fun, or about grinding for a future fun reward. Our games are designed to be fun from moment to moment.”

This isn’t my vision, it’s theirs. I just happen to share it. And if you enjoy the mindless zerging, see my previous post. I don’t think it is out of line to ask you to be respectful of other players if you stick with GW2 or to suggest alternative games that you might be happier playing.

Fix "Champ Farming"

in Suggestions

Posted by: GrayFox.2601

GrayFox.2601

(Regular Version)

Here are the full quotes. Or you can read the whole Guild Wars 2 Design Manifesto here:

https://www.guildwars2.com/en/news/guild-wars-2-design-manifesto/

Guild Wars 2 Design Manifesto
by Mike O’Brien on April 27, 2010

“So if you love MMORPGs, you should check out Guild Wars 2. But if you hate traditional MMORPGs, then you should really check out Guild Wars 2. Because, like Guild Wars before it, GW2 doesn’t fall into the traps of traditional MMORPGs. It doesn’t suck your life away and force you onto a grinding treadmill; it doesn’t make you spend hours preparing to have fun rather than just having fun; and of course, it doesn’t have a monthly fee.”

“Finally, since combat is such a core part of the gameplay of any MMO, we’ve put a lot of emphasis into rethinking combat. So much of traditional MMO combat is rote and repetitive. You execute the same strategy over and over again, just augmented over time with better and better gear. After a while it starts to feel like you’re playing a spreadsheet. Combat needs to be about making creative choices, and it needs to feel immediate, active, and visceral. So we’ve put a huge focus on strengthening our combat, giving the player limitless choices, and providing the thrill and joy of being in combat.”

“It all gets back to our basic design philosophy. Our games aren’t about preparing to have fun, or about grinding for a future fun reward. Our games are designed to be fun from moment to moment.”

Feel free to read the whole article (especially if you believe or fear the above quotes are cherry picked), but I’m confident they capture both what I am trying to say and are reflective of the article as a whole.

From the very beginning, GW2 was against the concept of a “grinding treadmill” where “you spend hours preparing to have fun rather than just having fun.” That is the very definition of champ farming and farming in general. For champ farmers, the “combat is rote and repetitive” as “you execute the same strategy over and over again” until you’re not really doing more than “playing a spreadsheet.”

They wanted to give us more than other MMORPGs…and they did. And, assuming the original poster was correct (I have no reason to doubt him) then the president of the company understands the core problem, he just sounds tired of solving the same thing over and over again.

“…some people just like to farm and thats the way they play the game and if they patch this players will just find another way to make gold”

I understand that it can get frustrating. Basically, when they plug one “get rich quick” farming method, another will pop up to take its place. And that’s because you will always find players that want all the shinies, but simply can’t be bothered to put in any time, thought or effort to the task of acquiring them. Following the mindless champion zerg train fits their requirements nicely. “Run to target, press 1 once to auto-attack, loot when dead, run/WP to next target, /etc.”

However, it isn’t just balancing the game that the devs have to worry about. This is exactly the kind of mindless farming that attracts botters. I would be surprised if the gold and mat bots haven’t already been converted over to champ bots. With the champ train constantly running, all they have to do is sit a bot at the champ spawn and spam skill 1 and F. The train will ensure they get rezed and that the champ dies, thus giving them the reward. Any veteran of MMORPGs knows what happens to games when bots are allowed free reign. And GW2 has been pretty good about curbing bots, at least as much as they can.

Finally, the defeatist attitude of the president quote simply does not match what the devs have done so far. They’ve nerfed every other “get rich quick” and bot scheme players have been able to dream up so far, exploit or not. And considering the harassment by members of the champ train to anyone who dares kill one of “their champs” out of order, I very much doubt they will make an exception in this case.

Like I said, I don’t believe it’s a matter of if, only of when.

Fix "Champ Farming"

in Suggestions

Posted by: Ethics.4519

Ethics.4519

Not an issue. Move along.

RIP in peace Robert

Fix "Champ Farming"

in Suggestions

Posted by: Vick.6805

Vick.6805

Comparing the manifesto to the current state of the game is pointless. ANet didn’t live up to enough of their claims for the video to be viewed as anything other than pre-launch hype.

The claim that they didn’t want people to grind is just more than any developer should claim. The players turn games into a grind no matter what the content is. It is not within the developers’ control.

So, what difference does it make if the players choose to grind in Queensdale or in Frostgorge? Or, for that matter, any of the zones?

And, what “large rewards” are we talking about? The champions really aren’t that profitable. I would have to spend much more time farming champs than doing gathering runs (for example) to make the same amount of gold. Does that mean you’re going to ask for gathering to be nerfed next?

The only valid concern here is that the zerglings occasionally mistreat new players, which is inappropriate no matter how you look at it.

Fix "Champ Farming"

in Suggestions

Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

This is not a problem, it’s playing the game.

/thread

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

Fix "Champ Farming"

in Suggestions

Posted by: Teege.4623

Teege.4623

This is not a problem, it’s playing the game.

Exactly. Play how you want. Kill any champ you want anytime you want. If it derails some silly train, well what a shame.

“We just don’t want players to grind in Guild Wars 2.” -Colin Johanson
Don’t support the Gem Shop, it’s that easy.

Fix "Champ Farming"

in Suggestions

Posted by: CouchTater.8715

CouchTater.8715

Ditto on what GrayFox said eloquently…

Just an observation, but the farmers (not all, but some) are turning into, how shall I put this delicately… quite the gangsters. That’s what it seems like to me anyway. How so? Well, how about when you’re running along trying to do a quest chain, and all of a sudden, one of these guys tells you “Hey, don’t kill that, we’re prepping it for the train…”

Uh, gee, I’m just trying to do the quest chain, because, you know, I’m just trying to have fun ‘adventuring’ as it were. But now the farmer/gangster is now saying “You better move on.”

A suggestion… perhaps Anet can create an a separate area (maybe like an overflow instance or like the Pavilion) that the “farmers” can go to at will so they can farm to their hearts content, and not prevent the other players from having fun running the adventures like it was meant to be run.

Fix "Champ Farming"

in Suggestions

Posted by: Banewrath.5107

Banewrath.5107

Ditto on what GrayFox said eloquently…

Just an observation, but the farmers (not all, but some) are turning into, how shall I put this delicately… quite the gangsters. That’s what it seems like to me anyway. How so? Well, how about when you’re running along trying to do a quest chain, and all of a sudden, one of these guys tells you “Hey, don’t kill that, we’re prepping it for the train…”

Uh, gee, I’m just trying to do the quest chain, because, you know, I’m just trying to have fun ‘adventuring’ as it were. But now the farmer/gangster is now saying “You better move on.”

A suggestion… perhaps Anet can create an a separate area (maybe like an overflow instance or like the Pavilion) that the “farmers” can go to at will so they can farm to their hearts content, and not prevent the other players from having fun running the adventures like it was meant to be run.

There are no camps, there are no claims to mobs in this game. The farmers can always head to the next mob if someone killed one out of sync with their train. This isn`t everquest where if you needed the books off the dragons and someone killed it would take a week for them to respawn. These things pop every 10 minutes or so. Not a big deal.

Fix "Champ Farming"

in Suggestions

Posted by: Kerushi.7609

Kerushi.7609

A couple of things.

Before the champ farm happened, there still were people in Queensdale. Every couple of minutes someone would ask “Any events?” because they were farming the gold/xp/karma/dailies. It drove me nuts. Now most people will just ask where the zerg is and leave it at that, and some people don’t even ask; they will just show up at one of the waypoints and wait for the zerg to arrive to them. This means less people are spamming map chat.

When ‘Matt Visual’ (a youtuber) went to PAX and interviewed one of Anets employees (I’m sorry I can’t remember his name) he said something that really stuck with me. Matt asked if they would nerf the champ farm, and the Anet employee responded that people will always flock to the fastest farm. If they nerf one thing, everyone will go to the next best thing. By fixing this ‘problem’ they may cause an even worse problem.

As far as people grinding, look at the price of precursors. Yes, the game isn’t supposed to be a grind but with such high prices in the game they have to give their players the opportunity to make that much cash. If they nerf all the strong farms they will probably lose many of their customers as well as their gem store profits.

Gray Fox, you make some excellent arguments as to why the champ farm goes against the idea of guild wars, however not everyone does the champ farm. The entire game isn’t a grind just some parts of the end game. If you do not like it then don’t participate in it. For instance I hate PvP. So I don’t play it. Also you will never hear me complain about PvP, and how it needs to be changed because it doesn’t impact me personally.

As others have stated before me, the only real problem with champ farming is when people yell at each other for going out of order, or purposefully lose events because they earn more rewards. However I don’t think that new players can single handedly kill boar & his friends, so the likelyhood of that happening is small.

Just my two cents.

~Shirin Shi (Silvari Necro)
TFG Os Northern Shiverpeaks

Fix "Champ Farming"

in Suggestions

Posted by: PolishSausage.1279

PolishSausage.1279

The act of farming champs itself is relatively harmless, as it provides people with something to do in their off time, and they get something for their efforts. I’ve managed to get a couple exotics from making a trip to the Frostgorge train on a couple occasions.

The problem you seem to be talking about is the human interaction, which is just the GW2 community once again proving why it’s so kitten terrible. Sadly, ANet has yet to figure out how to patch that human element.

Although if you want to troll the trains, you could always get a couple buddies and pick off the champs on their route before they get to them.

Fix "Champ Farming"

in Suggestions

Posted by: Emiko.3217

Emiko.3217

There is always a High Lvl Zerg around starter areas like Queensdale, where they go through a "rotation"to fight spawning Champions one after the other. I think you should randomize the events to prevent this. That or other means to fix this problem. Please fix his soon.

Fix "Champ Farming"

in Suggestions

Posted by: Emiko.3217

Emiko.3217

I agree.. I’ve noticed other players get “bent out of shape” when someone “disrupts” a rotation. Some do not have the speed to keep up, and harsh words are said from other players when “their” pattern is broken. Please randomize all Queensdale champs, like as Wasp.

Fix "Champ Farming"

in Suggestions

Posted by: Marn the wanderer.4230

Marn the wanderer.4230

I think it would be better to “randomize” the champs like that of Queens dale and Frost Gorge Sound. I think it would promote a more friendly atmosphere as each person would call out in map chat what champ was up. As long as there is a “zerg train” as they like to call it, then there is only to face fierce opposition of those who wear the commander tag and those that follow them if you mess up their pattern.

Fix "Champ Farming"

in Suggestions

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Farming isn’t give much money and it’s insanely boring. You have farm like 5 hours for 40g (if no exotic, and with big chance you get nothing)

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Fix "Champ Farming"

in Suggestions

Posted by: Ragnar Stormcaller.6253

Ragnar Stormcaller.6253

There’s not much I can add here that Grayfox hasn’t already said much better.

The fact is there is a lot of player abuse in the chat now that champ trains are running, and 99% comes from the train riders. And as they tend to stick to the starter levels such as Queensdale is this really the type of intro we want to give to new players?

What do new players see for the first 15 levels? An elitist and agressive player base hell bent on grinding the same 4 champs 24hrs a day.

Champ boxes really have brought the worst out in some people.

To all those train riders, do that if you want, it’s your game as much as anyone else who has paid to play. Just dont give abuse to those who choose to play it differently. After all, they paid to play it too.

Fix "Champ Farming"

in Suggestions

Posted by: Theftwind.8976

Theftwind.8976

I do not have an issue with Champ farming, I have done it on occasion myself, especially when I need champions for my daily. There is only one thing I have against it is that it brings out the absolute worst in people. After a few “circuits” it quickly becomes mind numbing boring and that is when the trash talking, the “yo momma” jokes and the foul language enters the picture. At that point if someone kills a champion out of rotation and denies the “zerg” the kill that trash talk and foul language quickly escalates.

If it does get changed or nerfed in some way it will not be due to the fact that these people were farming champions, it will be because of the attitudes that people bring to the farm. People are more often then not their own worst enemies and it shows a lack of maturity on everyone taking part. When it reaches that point and it invariably does, I move on as immature people bug me.

Theftwind (HoD)

Fix "Champ Farming"

in Suggestions

Posted by: Hechicero.3297

Hechicero.3297

Oh I find this to be an interesting post to say the least. I have to say that at first I could not figure out what was going on with the “Champ Trains” (there is no Zerg in GW2, go to Starcraft for zergs), anyway I observed them for a bit and tried to understand why they were doing this “mindless” running around, then it hit me. Each person in that “Champ Train” is there for one reason or another, and not all are there for the same reason. Some could be there to bring a close to their gaming night after a long map clearing run, or instance running etc….. I hit them up for daily quests and the monthly quests when the new month rolls around. I don’t look at them as money makers or anything else.

I also like the idea of running with a group of people cooperating in taking down the same task. For me this is something that is a bit odd on as most of the time I am so used to soloing things, not by choice but by circumstances. My time zone makes it a bit hard to match up with others for the guild, as it stands I am lucky to see anyone during the week. So running with the “Champ Train” helps me a great deal in learning how to open up to others and trusting them as they trust me during these events.
Could Anet make it more challenging? Yeah they could but either way the “Train” does not stop.

Now the thing that I don’t like about the “Trains” are the attitudes that most people get when someone who is not with the “train” or does not know one is running kills something or tries to kill something. There are always a few people in the “train” that start flipping out and being verbally abusive to the others. I don’t like to see this as it’s uncalled for. If you are running the “train” and you find in your rotation that a Champ has been taken out, move to the next one. It can’t get any clearer than that.

Markus Tyrellium
Guild of Kindred (Guild Leader)
Sorrow’s Furnace