Fix Dungeon Exploits

Fix Dungeon Exploits

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Posted by: Gnat.9405

Gnat.9405

I’m sick of being kicked from a group because I want the run the dungeon how it is designed to be run instead of learning all the bugs

Fix Dungeon Exploits

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Posted by: RyuDragnier.9476

RyuDragnier.9476

Find better groups. /thread

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Fix Dungeon Exploits

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Posted by: Imbune.5497

Imbune.5497

But exploiting dungeons is the only way to show how ‘pro’ you are or it’s the most ‘efficient way of wastin-I mean using the important time you set aside to spend frolicking in a virtual world’. I share your sentiment but I think listing the various exploits would be more productive than simply telling Anet to ‘fix dungeon exploits’. Fun part is when these ‘pro exploitative players’ run the dungeon again when Anet fixes a particular exploit they call ‘NERF NERF STUPID NERF I’M LEAVING THE GAME!’ Lol…oh how fun that is.

For starters I’d like to see all ‘stacking’ be rendered useless-I hardly think that was an intentional game design…it’s just a clumsy work-around (how could ‘everyone run into each other’s character model and auto-attack’ possibly be intentional?-When the game requires you to move to a particular area (e.g. ac p3) the protected area is large enough that 5 players don’t have to fuse together). The beginning of hotw p1/p2 have stacking by the stairs and on boxes respectively; p1 also has a similar stacking on the 2nd boss, the spider in ac now is being stacked, of course project alpha is ‘stack, roll into him, stack’, oh and speaking of AC I wouldn’t mind the dungeon not being able to progress until Kholer is defeated (one of the few bosses in which there are no exploits and everyone avoids him…funny that)

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

Fix Dungeon Exploits

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Posted by: Ngeluz.4860

Ngeluz.4860

Good point… make the dungeons boring…

Fix Dungeon Exploits

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Posted by: Bismuth.3165

Bismuth.3165

erm… go with a noob group, I guess, and why is the most efficient way to kill mobs labelled as an “exploit”?

Jeeha (ele) and Jeeha The Warrior
Is currently emotionally unstable because Breaking Bad is over

Fix Dungeon Exploits

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Posted by: Llyren.3904

Llyren.3904

Possibly because if you stood on top of each other like that in real life and used weapons you’d mess each other up. Cheesy , but not something I would label as an exploit.

If you do know a serious exploit, I believe Anet has set up a specific email for telling them all about it.

Fix Dungeon Exploits

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Posted by: stale.9785

stale.9785

Simple fix – put doors that won’t open until objective X is done.

Fix Dungeon Exploits

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Posted by: Mist Y.5214

Mist Y.5214

if you stood on top of each other like that in real life and used weapons you’d mess each other up

So you want the game to have FRIENDLY FIRE!? I’m suuuuure nobody would be able to exploit that…

Fix Dungeon Exploits

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Posted by: Player Character.9467

Player Character.9467

For starters I’d like to see all ‘stacking’ be rendered useless-I hardly think that was an intentional game design…it’s just a clumsy work-around (how could ‘everyone run into each other’s character model and auto-attack’ possibly be intentional?-When the game requires you to move to a particular area (e.g. ac p3) the protected area is large enough that 5 players don’t have to fuse together). The beginning of hotw p1/p2 have stacking by the stairs and on boxes respectively; p1 also has a similar stacking on the 2nd boss, the spider in ac now is being stacked, of course project alpha is ‘stack, roll into him, stack’, oh and speaking of AC I wouldn’t mind the dungeon not being able to progress until Kholer is defeated (one of the few bosses in which there are no exploits and everyone avoids him…funny that)

So you play some ranged build I take it? Kinda hard to have 5 people melee something and not stack unless you wanna give all melee weapons some stupid range buff. Stacking is also a gamble, it increases the potential dps of the boss as they can cleave the entire party and any aoe can hit all 5 members. Being organized in how you do this is also important because bosses like to slowly move backwards when you melee them (who at anet invented this mechanic?).