YOU NEED TO BELIEVE IN THINGS THAT AREN’T TRUE. HOW ELSE CAN THEY BECOME?
- (Death, Terry Pratchett, Hogfather)
- (Death, Terry Pratchett, Hogfather)
Quite a number of Mesmer skills LoS is EASILY blocked, even from an upward slope.
Staff’s Winds of Chaos: Slow projectile that seems to still get that Obstacle warning often, or Out of Range warning on running fights.
-Staff CLONES Winds of Chaos is even worse, which still follows the ground and cannot reach anything above them with any reliability.
Phantasm Skills: Considering they FAIL completely when targetting a Blind/Invulnerable/Evading enemy, get summoned in a light damage AoE effect (Low HP), cannot jump (vertical movement in PvP happens), AND are still subject to Evades/Blocks/Invulnerable/Blind on their own attacks yet never triggering Criticals …
Could you at least MAKE the LoS reliable on these things? And get the “On Critical” Sigils working with them as well since you are normalizing them to a normal skill that can be easily dispelled by Area Attacks.
WvWvW Sieging: Please look at the Mesmer’s attacks for trying to hit someone on the Walls, or even the Defenses on the top of the Walls.
As of the moment, I can’t seem to get anything but Obstacles. EVEN on the simple Burning Oil cauldrons.
I have to agree with this. The Bezerker nerf was absolutely correct and needed, but now so many skills miss even in situations where I’m sure they shouldn’t.
Can you check this is definitely functioning as intended?
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