So I’ve recently gotten a Guardian to 80 (my second) and while trying to complete the Orr map for the rewards (already got the 100% map completion on my Thief main) I realized that it’s got to be near impossible to finish the temple events due to the number of leveling/completing players. Back when I did them, the map was full and alive, people would gather when an event was happening because everyone wanted to complete the map, now they seem to be contested almost perpetually. Maybe you could have an “overflow” type server for these maps at the very least where several servers would be on one map just so these events are easier to finish and organize, or perhaps have powerful NPCs help the players depending on how many are in the area at the time.
As for the second suggestion, it feels like melee classes have no advantages in dungeons. Sure they’re a BIT tougher, but the ranged classes have more room to work and see and dodge AOE/power shots or kite bosses around. As it is, a fully ranged group can keep kiting or dodging and do high DPS to end the fights while melee characters are relegated to secondary weapons that do very little damage or go down quickly in melee anyway. I know that one of your design philosophies was to do away with the traditional trinity, but it feels like the game favors ranged classes far more.
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