Fix Rangers
surely you jest?
it’ll go unheard or read or watched nor considered anyways lol. its only anoying in pvp anyway.
To be fair pets are easily killed , pretty much all of them can hit 5k hp (unless iv missed something)
its a bit overpowering for rangers to be able to swap pet at any time considering the pets hit even harder than the rangers themselves at least make it so that rangers can’t swap pets during combat.
You do get that Pets are then entirety of the Ranger mechanic right? They are the whole point of being a Ranger and you want us to not even be able to use it?
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
judging from the nerfing i’ve seen, watch this thread get us a ranger nerf while the one with 1000 replies to buff rangers gets ignored.
Leave my ranger alone; I love him so much, he doesn’t need to be nerfed; you may only buff him if you want something changed.
We are sworn together by our blood…
its a bit overpowering for rangers to be able to swap pet at any time considering the pets hit even harder than the rangers themselves at least make it so that rangers can’t swap pets during combat.
You do get that Pets are then entirety of the Ranger mechanic right? They are the whole point of being a Ranger and you want us to not even be able to use it?
so then engineers should have Non cooldown turrets too ? yes pets are the entirety of ranger mechanic however as it stands its broken it doesnt encourage rangers to really synch their attacks with their pets nor watch over them they just drop pets and just when they have under 20% hp whoop pet swap gotta watch out for the new pet and all for what since when its dieing again swoosh new pet incoming and thats where the problem lies pets are meant to be used alrite but they shouldnt be swappable at all times if they are under attack just imagine an engineer with non cooldown turrets infinetly bleeding crippling knocking stunning over and over.
There’s a cooldown on ranger pet swapping, and a lot of rangers have invested significantly (15 points) to reduce that cooldown. So we can’t just swap “any time” as you state. If you kill the pet, which isn’t hard to do, the cooldown is a full minute untalented or 48 seconds talented. Assuming the ranger isn’t a scrub, he’ll swap before you kill the first pet, but that still leaves him with a 20 (16 talented) second cooldown during which you can kill the pet to start the 300% extended cooldown. Considering how dependent rangers are upon their pets for dealing damage and the other limitations their pets face, I think those cooldowns are pretty well balanced as they are. Completely removing in-combat pet swaps as you suggest would require a complete fundamental rework of the class, as the class is quite obviously built and balanced around being able to swap pets during combat.
Not really “swappable at all times” like slein jinn said , there’s a cooldown
If you manage to kill the pet without me swapping it first, the fight is over. That is how simple it is and how dependent we are on it, so if you want to make it so much easier to kill a ranger go ahead and do that.
Sharks With Lazers [PEW]
its a bit overpowering for rangers to be able to swap pet at any time considering the pets hit even harder than the rangers themselves at least make it so that rangers can’t swap pets during combat.
Play ranger before typing cluelessly imo. They can’t swap it any time, if pet dies and they swap there is 60s cd instead of 20s CD, pets are papermade and Pet + ranger = 100% dps value other classes.
Ranger without pet = lower damage than other classes. Ranger’s dmg is balanced around having pet.
So kindly expand your knowledge before making wrong assumptions
Hell.. freakin.. no..
Pets are underpowered enough as it is..
~Sincerely, Scissors
They really are, I see no reason to remove pet swap. THe only way to allow that is to allow some revival skills for that pet because without them atm, the ranger would be useless. Personally I’d rather see pets optional but with how traits/weapon skills/utility skills are set up, it would be hard to approach that this late into the game.
break. I feel like they should be back by now..”
It is overpowering the pet itself does up to 4k damage while the ranger simply stacks up 20 bleeds poison burning cripple immobilize , having the ability to swap pets mid combat stops the other player from even getting close to the ranger. not even tank builds work against ranger because ranger simply focuses on condition while pet does the melee being able to swap your pets at anytime is no diferent than having a never dieing pet.
(edited by Rezzet.3614)
For one, you keep basing your argument on a claim that rangers can “swap [their] pets at anytime”, but we’ve already shown you that this claim is patently false. There are significant restrictions on pet swapping which make killing them very possible. But moreover, you can just treat the pet as a DoT with a graphic, ignore it, and kill the ranger. The presence of ranger pets does not remotely prevent you “from even getting close to the ranger”. If you want to get close to the ranger, the process is identical whether his pet is alive or dead. Ranger DPS is tuned around having pets; it’s not as though the pet is just some bonus rangers have on top of everything else.
It is overpowering the pet itself does up to 4k damage while the ranger simply stacks up 20 bleeds poison burning cripple immobilize , having the ability to swap pets mid combat stops the other player from even getting close to the ranger. not even tank builds work against ranger because ranger simply focuses on condition while pet does the melee being able to swap your pets at anytime is no diferent than having a never dieing pet.
I have never noticed the pet being that OP, they are just a niusance so I always aim to kill the ranger and not the pet.
I have met a few solo Ranger at WvW and they are a pushover compared to a mesmer or a thief.
I play a ranger as an alt but only PvE and pets are important but they are hardly my damage output, I use them as Tanks, healer, CC and swiftness.
Guild Leader of Alpha Sgc [ASGC]
It is overpowering the pet itself does up to 4k damage while the ranger simply stacks up 20 bleeds poison burning cripple immobilize , having the ability to swap pets mid combat stops the other player from even getting close to the ranger. not even tank builds work against ranger because ranger simply focuses on condition while pet does the melee being able to swap your pets at anytime is no diferent than having a never dieing pet.
Sorry but:
- you are wrong
- you don’t make any sensible arguments
- you disregarded every contrary argument
Pets are fine. It’s you who does not understand how balancing works and Ranger design (where their dps is balanced around having pet).
I see no further reason to have this discussion going on as you make no effort to take in any arguments.
If anything I’d love to see a way to remove the pet from my Ranger at certain times, for example when fighting some bosses in Dungeons that kill pets in seconds, making them near useless, and instead get another kind of boost to compensate. Why can’t a ranger go full out with a Bow for example?
If anything I’d love to see a way to remove the pet from my Ranger at certain times, for example when fighting some bosses in Dungeons that kill pets in seconds, making them near useless, and instead get another kind of boost to compensate. Why can’t a ranger go full out with a Bow for example?
Well, he can’t because he is intended to be GW2 pet class;p
If anything I’d love to see a way to remove the pet from my Ranger at certain times, for example when fighting some bosses in Dungeons that kill pets in seconds, making them near useless, and instead get another kind of boost to compensate. Why can’t a ranger go full out with a Bow for example?
Well, he can’t because he is intended to be GW2 pet class;p
And it’s one of the GW2 gimped classes because the pet is dead 99% of the time during boss fights
Yeah, Anet. Fix us by buffing us across the board and injecting basic intelligence into our weapon mechanics, and maybe making our pets smarter and stronger.
But not in the way the OP says. If he can’t kill the weakest class in the game ranger without feeling annoyed, something is wrong with this picture.
If anything I’d love to see a way to remove the pet from my Ranger at certain times, for example when fighting some bosses in Dungeons that kill pets in seconds, making them near useless, and instead get another kind of boost to compensate. Why can’t a ranger go full out with a Bow for example?
Well, he can’t because he is intended to be GW2 pet class;p
And it’s one of the GW2 gimped classes because the pet is dead 99% of the time during boss fights
And that is why I don’t bother with it. Pets need to have reduced dmg from AoE and from veteran mobs and up as they lack dodge and brain.
There’s a cooldown on ranger pet swapping, and a lot of rangers have invested significantly (15 points) to reduce that cooldown. So we can’t just swap “any time” as you state. If you kill the pet, which isn’t hard to do, the cooldown is a full minute untalented or 48 seconds talented. Assuming the ranger isn’t a scrub, he’ll swap before you kill the first pet, but that still leaves him with a 20 (16 talented) second cooldown during which you can kill the pet to start the 300% extended cooldown. Considering how dependent rangers are upon their pets for dealing damage and the other limitations their pets face, I think those cooldowns are pretty well balanced as they are. Completely removing in-combat pet swaps as you suggest would require a complete fundamental rework of the class, as the class is quite obviously built and balanced around being able to swap pets during combat.
Well theres 2 things i Meant to say the issue was in PvP of course pets die fast in WvW and pve since theres critical damage modifiers etc and I Never mentioned the pet swapping was done when pets died the problem is precisely that rangers swap their pets when they reach low hp thus never letting the pet die and as far as i know some pets even got invulnerability.
but yeah i cant judge a class simply cuz i ve been playing with a broken class that wasnt finished so yeah the problem is with my main class not being balanced.
(edited by Rezzet.3614)
Well theres 2 things i Meant to say the issue was in PvP of course pets die fast in WvW and pve since theres critical damage modifiers etc and I Never mentioned the pet swapping was done when pets died the problem is precisely that rangers swap their pets when they reach low hp thus never letting the pet die and as far as i know some pets even got invulnerability.
After a Ranger swaps pets there is a cooldown, just like any skill. If you kill the new pet before the cooldown finishes the cooldown for the next swap will be three times as long as the previous one, almost to that of an elite skill. During this time the Ranger only has himself. Ranger pets have a variety of HPs depending on the type of pet, but ultimately they are a fraction of the HP of the Ranger.
Now, pets do not have Invulnerability, BUT a Ranger with the right signet can grant them invulnerability for a few seconds at the expense of toughness for a while.
From what it seems, this is not a case of Rangers, nor Ranger pets being overly powerful. It’s more a lack of understanding on your part about how they work and how to handle them.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
Oh and give mesmers only 1 illusion at a time, 3 illusions is way to many. /troll
If you really want to kill it:
DPS the first pet, saving your big damage cooldowns until the ranger swaps it.
When the swap hits, blow your big CDs on the second pet to annihilate it.
Enjoy your new pet-free ranger target.
Honestly though, its much easier to just ignore the pet, dodge any problematic CC skills it uses, and wreck the ranger.
Writer/Director – Quaggan Quest
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