Fix Underwater Guide
In terms of aesthetics:
- Claustrophobia
I cant help but feel claustrophobic whenever I go underwater. You appear to move slowly when swimming, all underwater designed areas feel small, the draw-distance is limited and generally the place feels uncomfortable to us Human players.
This can be dealt with a few ways:- Choose music carefully
In another thread someone suggested that Underwater music should be something like this (music from another game). Playing such a soft music in underwater cities when there is no combat is bout to relieve you of all stress. - Increase draw distance.
Especially when there are risen in the area, the visibility tends to become realy small due to the “corrupted water effect”.
Make so breathing apparatus of Rare and above quality, come equipped with masks that also improve vision, with the exotic gear allowing you to see as if you are on the surface without even the “blue” effect. - Make larger areas.
This only applies in certain rivers, caves and ruins.
Don’t expect us to fight scales in a river while swimming just because the water is deeper than the waist by a few meters.
- Choose music carefully
- Give more variety in the environments
Since the underwater environment seems to be the same, with the only variety being the occasional ruins or shipwreck, at least try to make them different in each area by changing the variety and color of the plants or the ruins.
The colors must always be vibrant and easy on the eyes because normal underwater environments tends to be disgusting. (especially on the surface… Orr!)
- Visible on Map
Make all underwater areas of importance being visible when looking on the map.
Design a “toggle underwater content on map” if you have to!
Bonus suggestion:
- Make all the above changes in a single patch!
Just changing bits and pieces every month won’t convince the players to give underwater content another chance. It’s best to tie the improvements with some sort of event. The event should be easy at first for people to get re-used to Underwater combat and the changes and then make it hard later.
(edited by Kite.2510)
Just wanted to pop in and say I wholeheartedly agree with much of these suggestions. I feel Underwater has taken a backseat while other areas of the game are improved, but with something as defined as this, I feel that soon it deserves its time in the spotlight.
Underwater is being removed from sPvP maps, WvW, and there hasn’t been much to anything that I can recall of underwater in the spotlight for living story. As a comparison, the Monster Hunter series has gone through this process. MH3 came out with underwater combat, and it was used for a good ~1/3 of the game between gathering materials and doing guild quests. I feel with a proper tweak to how underwater feels, we could see people wanting underwater in their maps. I don’t have many (or many different) suggestions now, but I spend some of my free time thinking.
some nice suggestions there. on the Claustrophobia thing… well, all i’ll say is that i have never been creeped out more in my life than the first time i dived into the uncharted waters surrounding Orr and found the abyss staring back at me
Perhaps the only RP-oriented guild on the server
Main Character: Farathnor (sylvari ranger) 1 of 22