For those that did not play GW1, it had a very intersting system that came about after a few years – one I am surprised did not come about here. It was a system where we could change runes, inscriptions, and just about everything on our armour on a while. It made armour interchangeable and was generally good.
I propose the same thing for GW2. How do we solve this? Make all armour craft a completed set with an inscribable slot. -All examples use heavy armour for simplicity- EX: You want max armour, you craft a draconic set (400) using the lining and the casing. Then you can transmute it to whatever you want relatively cheaply – ex, to duelist. It still has an inscribably slot.
Now here’s where we can mix it up a little bit. Lower the cost of insignias as they are now and make more of them craftable. Make insignias more of a “puzzle” type thing. 1 superior slot, 1 major slot, 2 minor slots, or however many slots you want.
This way you could craft a superior insignia component of thoughness, a major insignia component of healing power, and two minor insignias of power, and you have you a cleric’s armoru set – + thoughness (alot), + healing power (much) and + power (much). Or you could go with 1 minor insignia of power, and one of conditio ndamage, making it + thoughness (alot), + healing power (much), + power (some) and + condition damage (some).
These upgrade slots would not be changeable like runes and jewels, this way ANet can keep it’s income from transmute stones, but it would open up a wide range of missing runes (I think for instance power vit con d doesn’t exist in PvE?) and allow players to make draconic armour without having to craft the runes as well, and generally improve player’s ability to mix and match crafts and the such.
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