Fix (a part) of the economy.

Fix (a part) of the economy.

in Suggestions

Posted by: GADefence.5634

GADefence.5634

Allow siege equipment blueprints to be crafted from a vendor for 50 (or some arbitrary number) of any tier of all five materials – EX: 50 iron + 50 cloth + 50 equivalent leather + 50 seasoned wood = 1 Trebuchet/Siege Golem.

This would raise (drastically) the value or low/no cost items like greenwood while not affecting mithril or oricalcum which are already command a larger price.

Fix (a part) of the economy.

in Suggestions

Posted by: Thesilentflute.8761

Thesilentflute.8761

The reason the market is in the state it is now is the exploiting that was going on with server transfers. It will ballence in time if i was in controll I would just wipe the market and tell everyone that it had to be done due to exploitation.Even the prices of oricalcum are much lower than should be

I see good ideas every day …good in theory. – Shawn Farthing
Masters in Geek Mythology
YOU ARE NOT THE INVENTOR OF WORDS!!! lol

Fix (a part) of the economy.

in Suggestions

Posted by: GADefence.5634

GADefence.5634

I’m looking at the long run silent.

Once EVERYONE (counted as over 75% of the population) has their crafting at 400 or close, the price of low tiered stuff will die out.

You already see this where Iron is worth crap, and gold is worth a ton (while gold was worth nothing for a while). Since PvE will be all about end game (but all end game mats get used to some degree for legendaries), it means lower tiered stuff will always tickle in (WvW has all nodes and most of the dragon area minerals will keep being mines as well as mats on the way to dungeons like AC).

This would keep the price stabilized basically forever, rather then just “rises” and “drops” as players get more characther slots (so probably every expansion)

Fix (a part) of the economy.

in Suggestions

Posted by: Marconius.8064

Marconius.8064

The game isn’t based around endgame at all, if the devs do it right, it should never reach a point where “everyone has their crafting at 400”, there will always be people leveling, either for the first time or alts… or even leveling a new crafting skill on their main. I think what this idea would do is make these materials a whole lot more expensive, which would make low-level crafters suffer.

Fix (a part) of the economy.

in Suggestions

Posted by: GADefence.5634

GADefence.5634

You can view it that way. Fine crafting mats, especially the first leveling, are really expensive. Finding the copper and jute you need while selling the wood to higher leveled people who can use it for WvW equipment would balance that out – making them, in the end, level faster.

Also, the “end goal” of people is to be 400 in a crafting profession. At some point the professions will crit mass and people will stop leveling, and we already see tiers that people find WAY too much stuff of (EX: iron) and letting them use it would better the economy, to me at least.

At the very least it would mean that all tiers of materials would constantly get moved.