Fix broken markets - a idea on how.

Fix broken markets - a idea on how.

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Posted by: Kusa.6438

Kusa.6438

Right now there are many items in the economy that are worth more to the vender than what you can get on the TP. I feel like these things should hold some sort of market value and drop rates on them should be lowered.

For example.
Silk Cloth is worthless… it worse than getting vender trash.
I think it shouldn’t be the lowest item you get from breaking down 80s. Nor do I think lower tier items should be either. We want to remove the abundance and inflation of this item.

What should we do? Make greys drop from salvaging. Vender trash.
Make it a high probability that you’ll get “ruined cloth” or something of the sort from salvaging.

The argument will then turn to “no one will salvage”. This isn’t true, the rarity of the items drop from salvaging will make the prices go higher. So in return the gamble will will most of the time give profit. Same logic as ectos are to rares.

Same idea should go towards wood and ore. It too has had a drastic price drop.
I think anet should monitor and adjust for the economy. So it keeps a competitive market place alive.

Fix broken markets - a idea on how.

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Posted by: emikochan.8504

emikochan.8504

It’s a free market, supply and demand. Anet probably shouldn’t get involved too much.

Welcome to my world – http://emikochan13.wordpress.com

Fix broken markets - a idea on how.

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Posted by: Kusa.6438

Kusa.6438

They are already involved… they create the supply. Basic economics.
Supply > demand – prices drop.
Demand > supply – prices rise.
They already control the system. Just need to be more aware of it.

Fix broken markets - a idea on how.

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Posted by: Zaxares.5419

Zaxares.5419

Price for Silk and most T5 base crafting mats are so dirt cheap because almost everybody and their Krytan Warhound is busy salvaging Rares/Exotics for Ectos. And what does that give? Silk/Thick Leather/Mithril. Which everybody then dumps on the TP, and hardly anybody buys because the market for people wanting those materials is small (and getting smaller by the day as more people reach level 80).

If ANet were to intervene, I’d prefer they did it by creating MF recipes where you can chuck in large quantities of unwanted materials for a chance to get back a random Fine/Rare material of the same tier. For example, perhaps throwing in 250 Silk, 250 Silk, 10 Philosopher’s Stones and 1 Mystic Coin gives you either:

a) 10 – 50 of a random T5 Fine crafting material (80% chance)

b) 1 – 5 random T5 Rare crafting material (20% chance)

Fix broken markets - a idea on how.

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Posted by: Ent.1026

Ent.1026

regardless of the item used for an example, the point is sound: there’s too much of certain items dropping, which causes a glut of said items.

whether this is the blues that stack up by the hundreds of thousands per item (wow. seen that a few times. any bets on them EVER getting bought out?) or the crafting materials that aren’t worth the vendor price they’re forced to sell for, the fact that the SUPPLY is so high is hardly going to make the price go up.

should anet not wish to reduce the drop rate of said items, they can always adress the other side of the equation: improve demand. create useful consumables (constant demand) which require these components, or the salvage items from these overabundant blues/etc.

there are two sides to the coin: supply and demand. choose one, but- CHOOSE ONE- please. the market is definitely a mess, but if we’ve learned anything from the real world it’s that ignoring a broken economy will only make the problem harder to resolve!

(edited by Ent.1026)

Fix broken markets - a idea on how.

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Posted by: Doomguard.5094

Doomguard.5094

Like the above poster implied, the problem arose because most of these items simply aren’t useful, there’s only a handful useful items in the game so most of the stuff is just a means to get by and reach those hence why the demand is much lower than the supply. The solution is to give us more ways to use them, mystic forge being one of them, another good solution to me would be being able to donate them to certain npcs for karma in return, however that in turn means we need more good ways to invest karma in, because currently karma is pretty much useless. A karma vendor that sells tiered materials like the laurel vendor would be nice.