Fix bugs first, then nerf classes

Fix bugs first, then nerf classes

in Suggestions

Posted by: Sabbathius.1465

Sabbathius.1465

Dear ANet,

I find your latest attempts at class balancing disturbing in that so many traits and abilities of so many classes are not yet properly working. This is completely ignoring quality of life changes that will also have to be made – like Engineer Grenade Kit, where spamming 1 key will cause carpal tunnel syndrome to far too many players.

Instead of fixing these changes, you are making changes to classes, such as increasing cooldowns, switching skill positions, etc.

FIX first. THEN buff or nerf as needed. Doing it now is largely pointless, as things will change drastically once traits kick in. But as it is right now, when a class barely functions due to bugs, useless traits that nobody in their right mind will EVER take, etc., changing it just ticks players off.

Speaking of useless traits, take a look at traits like Engineer’s Leg Mods trait. The 10% speed boost doesn’t stack with swiftness. Making it a perfectly useless trait. Either make it 20%, or make it stack. Or remove it. Since beta I’ve not seen a single Engineer build incorporate this trait. And if you run an internal check on your DB to see how many people picked it, you’ll see almost nobody did I bet. When things are in this state, how can you even balance anything?

Fix first. Break later.