Fix conditions
I agree with 2 and three.
I did AC expl path 3 for the first time with my kin yesterday and I havent checked Wiki we wan’t to experience the stuff ourselfes and learn how to handle things.
Me being a healing guardian and the have 2 condition damage dealers, one all around-ish and one pike damage dealer. However we did well untill we was going to defend two Essence collectors, well what I figured we had to do there was to DPS down the burrows as fast as we can … Well that does not work for condition damage dealers, we finally had to give up and read wiki and watched youtube where I lolled at the stupid “this is how you do this”-clip where 3 Warriors and 2 guardians at level 80 AOE spinsdowns the whole room. I don’t like to have to give up an instance just becouse our main damage output is centered at Condition damage… Okay with a boss immune to fire, poison or bleeding but not everything and if so the boss should still be able to be beaten in time.
Guild Leader of Alpha Sgc [ASGC]
Yeah I kinda agree as well, though it might not make much sense to be able to bleed an object, it just isn’t fair for people that chose to play with conditions. It’s supposed to be “play it your way”, but condition builds always seem to be the odd one out.
On a side note the end boss of TA exp (all paths) can be inflicted with conditions although an object, I’m just pretty sure they don’t affect it.
(edited by WonderfulCT.6278)
Yeah I kinda agree as well, though it might not make much sense to be able to bleed an object, it just isn’t fair for people that chose to play with conditions. It’s supposed to be “play it your way”, but condition builds always seem to be the odd one out.
Yea, but there is allready wierd stuff like bleed a spirit, golem, ghost and so on :P
Guild Leader of Alpha Sgc [ASGC]
I’m baffled there aren’t more people behind fixing the ridiculous stack limit. It serves no purpose other than making condition players irrelevant in combat. The stack limit is exactly the same as allowing only 1 – 3 direct damage players to do damage to one target at a time. You’d see so many complaints if it were the other way round…
I wanted to write another whine topic, but as I can see that there is one.
I do agree with all 3 points, but especially with 1st.
ANet wanted to create a game where in pve there won’t be mechanics to play “against” other players, by kill stealing etc.
However it doesn’t work in dungeons/fractals. As condition damage necro I’m really kitten when my strong bleeding (1400+ condition damage, ~100% bleeding duration) is cancelled by burst of d/d thief, short bow ranger or rifle warrior with no or very low additional condition damage. Why can’t I be 100% efficient in many setups? Why is there exist such strong dysergy? Once I was in party with 3 rifle warriors… It was pathetic. Instead of maintaning 12-18 stacks of bleeding I was able to maintain 4-6… 50%+ loss of damage? I don’t really feel that I can invite few guildmates and enter dungeon thinking only about what should I do. I must think also about who of them will ruin my dps and why because of me it isn’t 5 men party, but 4,25 or so. As long as there are only 2 professions with bleeding it’s fine. We hit 25 stacks, but it is still acceptable. With more I feel more or less useless. I could even agree with situation where cap for normal/veteran/elite mobs would be 20/30, but cap for champions/legendary should be increased to at least 40/50.
Ok, that’s what i’ve been thinking since few weeks. I doubt a situation will change soon, but at least I did what i can.
I believe enough in ANet that they will be fixing it soon.
I believe enough in ANet that they will be fixing it soon.
Yea, I have seen enough complaints that I have to believe this change is coming, but I wish we would hear more from them about their opinion on the matter. Have they even given an explanation for the cap in the first place?