(edited by Moderator)
Fix downed state in PvP (including wvw)
the downed system shouldnt be there in pvp.
you die you are DEAD!
there shouldnt be a downing. ofcouse you can get ressed same as when you are FULLY dead normally, but once your hp reach 0 you DIE! no downing..
the downing system is a TERRIBLE TERRIBLE system, which you cannot stress enough of how bad of a system it is for PVP!. in pve its sooo nice, gives a really good feeling to the game, but for pvp it is a horrible terrible and amazing bad system which should be completely removed from pvp for soo many obvious reason that i could write properly 5-10 a4 pages sieze 12 listing all the reasons this is a bad design choice… therefore i will spare you the read and me the writting time and just say its a bad system which should be removed from pvp
So much fail in this post. This has been in the forums before and already discussed. Downed state is the core of the game combat mechanics and will stay in the game no matter what. You can cry and QQ as much you want, but downed state remains.
I would advise you to listen to RyuDragnier.9476 tips and use in your benefit instead of QQ, in other words, learn to play with some tactics. I used downed state so many times to kill more than one player but everything has it’s limits. You can’t solo 10 players unless they are really bad.
the downed system shouldnt be there in pvp.
you die you are DEAD!
there shouldnt be a downing. ofcouse you can get ressed same as when you are FULLY dead normally, but once your hp reach 0 you DIE! no downing..the downing system is a TERRIBLE TERRIBLE system, which you cannot stress enough of how bad of a system it is for PVP!. in pve its sooo nice, gives a really good feeling to the game, but for pvp it is a horrible terrible and amazing bad system which should be completely removed from pvp for soo many obvious reason that i could write properly 5-10 a4 pages sieze 12 listing all the reasons this is a bad design choice… therefore i will spare you the read and me the writting time and just say its a bad system which should be removed from pvp
Finally someone smart! And probably skilled as well (only the bad players want the downed system, but players that are skilled and down players all the time without being downed themselves don’t want the downed system because it stops them from getting kills.) Thanks for your feedback and your support.
So much fail in this post. This has been in the forums before and already discussed. Downed state is the core of the game combat mechanics and will stay in the game no matter what. You can cry and QQ as much you want, but downed state remains.
I would advise you to listen to RyuDragnier.9476 tips and use in your benefit instead of QQ, in other words, learn to play with some tactics. I used downed state so many times to kill more than one player but everything has it’s limits. You can’t solo 10 players unless they are really bad.
You can’t even kill 2 players on your own unless they don’t know how to play.. because they will INSTANTLY stop what they are doing and of course immediately revive their teammate. Nothing you can do about that. You can’t get kills unless you’re in a 50 man zerg in this game.
I’m (slightly) smart, but I don’t agree with you :O.
The downed system has been discussed so many times. But, if you’re a smart player, then you can use it to your advantage. Let’s say you’re two people taking on bigger groups of players. Now, with the downed system, the game isn’t just about “who hits the hardest quickest”. It has a LOT more depth and strategy. For instance, you got a skill that has a high cooldown. In that one moment your partner is down, you saved this cooldown to give him a second breath. You are out-numbered, but let’s just say you’re smart enough to use this system to your advantage, and your opponents happened to be not as skilled as you are. You down one, use another cooldown to stop teammates from ressing him, or you use that chance to down the ressers also.
Btw, I’ve played fights in WvW where I downed a group of 4 chasing me. They tried to res each other, and I used that to my advantage. That is proof you can kill 2 players on your own.
Also, if you removed downstate, it takes away depth from the game. You know how there are glass cannons? Well, if people have no downstates, then glass cannons have LESS drawbacks. Why? Well, glass cannons hit hard but they’re not good at stomping since they take quite a lot of damage when trying to stomp, and they’re not great at ressing. Removing downstate would encourage people to play glass cannon because all you really need to do is explode on one player, and then escape (most glass cannons have a small escape window). Even worse, get a group of glass cannon together and have them focus target or split the damage evenly. They’ll wipe a balanced group without the downstate.
The downed state for team play I think is wonderful; however, the downed state as it is now in pvp is horrible.
I mean it’s kind of dumb that a player can run away so easily while another player in trying to finish them in like say a 1v1 scenario (I’m mostly talking about skills like that ele mist move and stuff).
I like that if a player has a chance to be saved by teammates, but dislike players being able to run away so easily in some cases. Maybe just remove the 3 ability?
The downed state for team play I think is wonderful; however, the downed state as it is now in pvp is horrible.
I mean it’s kind of dumb that a player can run away so easily while another player in trying to finish them in like say a 1v1 scenario (I’m mostly talking about skills like that ele mist move and stuff).
I like that if a player has a chance to be saved by teammates, but dislike players being able to run away so easily in some cases. Maybe just remove the 3 ability?
Well I was just in a scenario where a friend and I were guarding a tower, there was a group of about 5 players attacking it. We both downed 1 player and I was hitting the player with a ballista, he was hitting her with an arrow cart. 1 player was still able to easily revive her before she died while she was being hit by 2 siege weapons.. now to me that’s broken.
The downed state for team play I think is wonderful; however, the downed state as it is now in pvp is horrible.
I mean it’s kind of dumb that a player can run away so easily while another player in trying to finish them in like say a 1v1 scenario (I’m mostly talking about skills like that ele mist move and stuff).
I like that if a player has a chance to be saved by teammates, but dislike players being able to run away so easily in some cases. Maybe just remove the 3 ability?
Well I was just in a scenario where a friend and I were guarding a tower, there was a group of about 5 players attacking it. We both downed 1 player and I was hitting the player with a ballista, he was hitting her with an arrow cart. 1 player was still able to easily revive her before she died while she was being hit by 2 siege weapons.. now to me that’s broken.
I’d call that teamwork. Support type players (ones that can take a lot of hits), are great ressers, and if you don’t take an extra step (in your case, you didn’t have someone out there stomping), then you’re at a lost. I suggest you have someone who runs out and stomps downed people and then run back in.
The downed state for team play I think is wonderful; however, the downed state as it is now in pvp is horrible.
I mean it’s kind of dumb that a player can run away so easily while another player in trying to finish them in like say a 1v1 scenario (I’m mostly talking about skills like that ele mist move and stuff).
I like that if a player has a chance to be saved by teammates, but dislike players being able to run away so easily in some cases. Maybe just remove the 3 ability?
Well I was just in a scenario where a friend and I were guarding a tower, there was a group of about 5 players attacking it. We both downed 1 player and I was hitting the player with a ballista, he was hitting her with an arrow cart. 1 player was still able to easily revive her before she died while she was being hit by 2 siege weapons.. now to me that’s broken.
I’d call that teamwork. Support type players (ones that can take a lot of hits), are great ressers, and if you don’t take an extra step (in your case, you didn’t have someone out there stomping), then you’re at a lost. I suggest you have someone who runs out and stomps downed people and then run back in.
She was revived near instantly, the stomp takes an abnormally long time. Even if someone was out there attempting to stomp she would have been revived before it was even 1/10th of the way channeled. I was able to hit her with 1 reinforced ballista shot too roflmao
The Downed System is near perfect in my opinion. My only gripe is the amount of damage a downed player can do, especially against cloth a medium armor characters. You’ll beat a character with 20% health left and while you attempt to finish the player, he can actually down you and leave you both on the floor if he spams his #1 skill.
But this talk about not being able to take out 2 people because they rez each other, is just silly. Why? Because the only people who have issues stopping another player from rezzing are DPS junkies who spec all their skills for raw damage and do not carry any short cooldown CC spells. It’s funny watching Great sword Guardians who are unable to stop me from rezzing my partner as they desperately spin around slashing at me in hopes of stopping my rez.
Of course there are those players who do so much damage that it becomes useless to try and rez you partner. As a guardian I have run in for the rez only to be forced to cancel because the enemy is doing so much damage to me that I could not ignore him.
The Downed System is near perfect in my opinion. My only gripe is the amount of damage a downed player can do, especially against cloth a medium armor characters. You’ll beat a character with 20% health left and while you attempt to finish the player, he can actually down you and leave you both on the floor if he spams his #1 skill.
But this talk about not being able to take out 2 people because they rez each other, is just silly. Why? Because the only people who have issues stopping another player from rezzing are DPS junkies who spec all their skills for raw damage and do not carry any short cooldown CC spells. It’s funny watching Great sword Guardians who are unable to stop me from rezzing my partner as they desperately spin around slashing at me in hopes of stopping my rez.
Of course there are those players who do so much damage that it becomes useless to try and rez you partner. As a guardian I have run in for the rez only to be forced to cancel because the enemy is doing so much damage to me that I could not ignore him.
Not every class has aoe knockbacks. However if arenanet was to give me an aoe knockback with a short CD (to stop people rezzing) then perhaps I wouldn’t say anything about the downed system. But until every single class has an ability like that, your opinion is invalid.
why i dont like downed stat:
-ressing is too fast
-because of the rally system
-they remove all condi on it so i have to start from 0
-“When you have been downed five times within one minute you will be automatically defeated without the chance to fight back.” this is not the last chance
-in most of the case “team play” starts when someone is downed
why i dont like downed stat:
-ressing is too fast
-because of the rally system
-they remove all condi on it so i have to start from 0
-“When you have been downed five times within one minute you will be automatically defeated without the chance to fight back.” this is not the last chance
-in most of the case “team play” starts when someone is downed
Indeed!
So much fail in this post. This has been in the forums before and already discussed. Downed state is the core of the game combat mechanics and will stay in the game no matter what. You can cry and QQ as much you want, but downed state remains.
I would advise you to listen to RyuDragnier.9476 tips and use in your benefit instead of QQ, in other words, learn to play with some tactics. I used downed state so many times to kill more than one player but everything has it’s limits. You can’t solo 10 players unless they are really bad.
You can’t even kill 2 players on your own unless they don’t know how to play.. because they will INSTANTLY stop what they are doing and of course immediately revive their teammate. Nothing you can do about that. You can’t get kills unless you’re in a 50 man zerg in this game.
Not exactly true,i just killed 2 thiefs vs me alone,and was able to finish them aswell,one of them was trying to res the other in stealth but using a hammer i was able to stop him from doing so knocking him down,finished his friend and then him aswell.But that doesn’t mean that i don’t agree with this topic,i also think downing system has,especially in wvwvw no place.
But i must say in Pve it does work,especially in dungeons the downing system is great.
: Allow a random chance for them to be instantly killed instead of downed (for example maybe if you down them with a critical hit, or down them more than once in a row.)
If you down them 4 times they are insta-dead, when they get up they have a tiny amount of health if you are a really good player, dropping them again shouldn’t be a problem at all, now if you are not good and just got a lucky kill….
Finally someone smart! And probably skilled as well (only the bad players want the downed system, but players that are skilled and down players all the time without being downed themselves don’t want the downed system because it stops them from getting kills.) Thanks for your feedback and your support.
You mean the terrible players don’t want it. The skilled players already adapted to it
you can attack both when they revive but chances is they “heal” faster than you can do damage. so maybe if they scaled res time.
but what i really think should be removed in wvw is ability to res dead players. they should have to walk all the way back as in all other games.
I’ve taken out a whole team of 8 players in pvp on Forest Of Niflhel as they tried to res. But I do want some improvements like crawling and no second chance. In PvE you are finito after 3-4 downs. PvP should have 1 more showdown. Longer res isn’t appropriate.
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