Fix engineer burst damage with a dedicated single target weapon/kit

Fix engineer burst damage with a dedicated single target weapon/kit

in Suggestions

Posted by: Graywolf.6513

Graywolf.6513

Basicly the title, i realize the reason our damage is so low comparative to other hard hitting classes is that all our primary damage options AoE all the time. Pistols, bombs and grenades explode at varying distances, rifle pierces, flamethrower does a cone. The high amount of AoE means that they can not hit TOO hard otherwise it would be broken as we sauntered through waves of enemies hitting like we had explosives that fired warriors out of them.

I suggest a kit/weapon which has minimal control and minimal support, a straight up damage weapon that can only hurt one target at a time, but in trade its damage is able to match that of the longbow ranger.

The #1 skill could be your standard long range skill, increasing in damage as distance increased, the 2nd could be some kind of vuln applicatior to increase our overall direct damage, the third could fire one very hard hitting shot that knocks the engineer back(to keep in the theme of their crazy and explosive equipment while also replicating the effect of a volley of shots) the 4th skill could inflict a short daze on target, and the 5th could be an escape.

Alternatively, i heard a suggestion on the engineer forums that would have our primary weapons use two modes, swapped using weapon swap, and these modes would swap between different combat styles. The rifle would swap between close range cone attacks and narrow long range heavy hits, while the pistols would switch between wacky conditions and more standard gunslinging (don’t want to be boring or copy the thief, so maybe trick shots, evasive shots, just something that actually fires a bullet rather then chain lightning.).

Obviously i know these are pretty high up requests, asking for new utility kits or weapons, or even mechanic changes such as the weapon swap, but i feel this would help to solve a currently obvious damage issue the Engineer faces which should be viable. I am of course not asking for this weapon to be the bee’s knees when untraited, but a viable single target heavy hitter for heavy damage focused engineers.

Another suggestion i just thought of, perhaps a grandmaster trait in firearms could effect rifles, and increase its overall damage when further away with hipshot, though perhaps at the cost of pierce. I can imagine this being attractive for rifle users who want to get the most out of their damage while waiting for Blunderbuss to come off CD