Fix exiting from combat mode
If you enter combat mode it is possible to exit without killing a creature it just takes a while.
If you want it to end faster then yes, go kill something.
i have never heard of such a problem just kill a blasted creature even a critter will do my god is it that hard.
Already, You have to lose the leash from the enemy and wait a while before you can lose combat mode.
You don’t need to kill the creature. I don’t see how the solution adds anything useful.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Obviously, none of you has encountered the problem, or, you simply kill everything as you go along.
There are times, especially during jumping puzzle vistas, whereby you reach a point, where there’s nothing to kill nearby, and oft times, you were hit by something that could easily hit you with a ranged or AoE attack, but that you can’t easily attack from where you are, without starting all over.
As to waiting, I have had times where I waited over half an hour, and never left combat mode until I rebooted the game.
Currently, all of my characters experience this problem at least once a day, some of my thieves encounter it three or more times a day.
During the beta weekends, and during the first few weeks after release, it was a much bigger problem, but since then, they removed a good majority of the bad guys that used to surround most vistas. That helped alot, but the problem remains for those of us who don’t kill everything on the planet.
I know the issue you are talking about
You mention that it comes from going for vistas, that is because most vistas are high in the game. What is happening is that in order to break combat you have to be a certain distance from the enemy that engaged you into combat. The problem is that vertical distance does not count.
When I see that I am at a vista or other point and this is the problem I log to character screen and log back in. It puts you out of combat. While this does not fix the problem it does get around it.
F12 → Character Select – > Re-enter → View Vista
Resident Thief
I usually just log out to char select screen and quickly log back in, takes only a couple of seconds and fixes the bug.
I know the issue you are talking about
You mention that it comes from going for vistas, that is because most vistas are high in the game. What is happening is that in order to break combat you have to be a certain distance from the enemy that engaged you into combat. The problem is that vertical distance does not count.
When I see that I am at a vista or other point and this is the problem I log to character screen and log back in. It puts you out of combat. While this does not fix the problem it does get around it.
I hadn’t considered distance as part of the equation. Thanks for the insight.
F12 -> Character Select – > Re-enter -> View Vista
Yeah, we discovered that back during the beta weekends.
I usually just log out to char select screen and quickly log back in, takes only a couple of seconds and fixes the bug.
It doesn’t fix the bug, it’s a workaround. I was hoping that we can get the bug permanently fixed so we don’t need the workaround.
Besides, there are times, when there may still be an enemy who has a ranged attack, but you only have melee, or otherwise can’t attack back due to terrain. We need a permanent fix to the problem. Not a workaround.
I know in WvW if you log out while in combat you die.. and of course get kicked out of WvW.