Fix ranger pet stowing
I’m with you on the first one. I like to stow my pet for jumping puzzles so it doesn’t wind up on top of me and I have to stow it again when a jump or a fall gives me even a tiny bit of damage.
I agree, fix stowing. If you don’t want a pet out you shouldn’t be a Ranger, so disallow it entirely.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
They’re not going to do it. It’s been a year.
Kal, Ranger as a profession shouldn’t be tied to clunky, broken AIs. We should have a choice to use a bow without being a short-range stealth class or a heavy-armor class that is literally disallowed from using lighter armor.
They’re not going to do it. It’s been a year.
Kal, Ranger as a profession shouldn’t be tied to clunky, broken AIs. We should have a choice to use a bow without being a short-range stealth class or a heavy-armor class that is literally disallowed from using lighter armor.
I agree, we shouldn’t be stuck with clunky AI. They should fix the pets, so they function more consistently and effectively across the board. This has nothing to do with perma-stowing, nor should it.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
I agree, fix stowing. If you don’t want a pet out you shouldn’t be a Ranger, so disallow it entirely.
I love pet classes. I play them almost exclusively. But my class is irrelevant in a jumping puzzle, so I’d like to be able to turn the little guy off so I can see better. I have enough trouble having made a gigantic Norn and getting the camera stuck in caverns.