Rangetastic, 80 Ranger | Archers United [ARC]
Sea of Sorrows
Sea of Sorrows
(edited by YumCHA.8706)
Having the combat mode be determined by the intensity of the battle and how far you are from the enemy, makes it really difficult to escape out of combat mode.
Suggestion:
One important point to make. This DOES NOT affect the activation of combat mode when falling from elevated terrain, such as hills and small mountains. We all do it. We all lose health jumping from considerable tall places, and most annoyingly, it puts us in combat mode. The way combat mode is handled during a fall is completely fine as it is because it only takes a couple seconds to turn off (that is if there’s no enemies around you to target your health and start mashing their skills for an easy kill.)
Tell me what you think players. Good idea? Bad idea? I won’t mind a couple disagreements. Just want to see how many would respond in a similar situation.
(edited by YumCHA.8706)
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