The Enginner has some problems with their traits. I have never quite understood why Firearms got Condition damage, sure they have the flamethrower, but not many people use it. And I really hate it that tools even exists. I have never heard of an engineer going down traits for anything in it except the crit damage. I think that you need to make a new trait line, maybe Enhanced Toxins or something, and smack Condition Duration and damage in it. Maybe something for the Elixir gun, considering it has quite a few conditions. Healing power should probably be moved to Alchemy. Vitality from Alchemy should be moved to inventions, since it is a toughness trait line. The critical damage should be moved to Firearms.
Basicly, this is the stats for the new engi line(Anything for a question mark should be filled in by others):
Grenade: 10 power, ?
Firearms: +10 Precision, +1% crit damage
Inventions: +10 Toughness, +10 Vitality
Alchemy: +10 healing power, +1% boon duration
Toxins or whatnot: +1% condition damage, +1% condition duration.
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