Fixing Attack Speeds on Ranged Weapons

Fixing Attack Speeds on Ranged Weapons

in Suggestions

Posted by: Einlanzer.1627

Einlanzer.1627

Currently most ranged #1 skills seem to be “bugged” in that their rate of fire is substantially slower than their stated activation speeds, probably due to the lack of chain attacks.

I think a lot of people notice this and assume it’s intentional, but I’m not so sure. The same #1 skills that refire a lot more slowly than their activation speeds would imply are also very noticeably weak, and people constantly complain about them being unusable on the forums.

What is most curious is that this problem seems to affect all ranged weapons except the following, which leads me to believe it’s a bug/oversight:

Rifle (Warrior and Engineer) – Rate of Fire is very close to listed activation speed
Greatsword (Mesmer) – Used to be much slower, but had A.S. removed to buff speed
Shortbow (Ranger only) – Same as above

All other ranged weapons, including the following, have #1 skills that fire way too slowly for their offensive stats and consequently make the weapons underperform relative to other sets across the board:

Longbow (Warrior and Ranger)
Shortbow (Thief only)
Pistol (Engineer and Thief)
Staff (Mesmer, Elementalist, Necromancer, Guardian)
Scepter (Mesmer, Elementalist, Necromancer, Guardian)

What is the deal with this, and why has it not been fixed/addressed yet?