"Fixing" Orr

"Fixing" Orr

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Posted by: Dryzel Gralden.2568

Dryzel Gralden.2568

I’ve been spending quite a bit of time in Orr recently, and I feel it’s time for me to vent a little.

Due to the lack of players in the areas I am currently in, I’m starting to get fed up with Orr. Up until this point I had loads of fun completing maps and continuing the storyline, but once I hit Orr the amount of fun I’m having has dropped dramatically. I realize why this area is as it is lore wise, but there are still several things that could keep the lore, but make it more manageable and overall, fun.

When I am killing enemies to open up a skill point for communing or just walking from one point to another and I get overwhelmed by enemies either because I’m killing them too slowly or there are too many of them it just feels like a war of attrition. When I am the only player in the area, I feel like the developers expect me to have help.

  • Enemy spawn-rate should be influenced by player amount.
  • Enemy density should be influenced by player amount.
  • Event respawn should also be influenced by player amount.
  • Enemy HP or damage should also be influenced by player amount.

When I say affected by player amount I mean the number of active players in that immediate area. If there is only one player in the named map area he should not have to fend for his life just to move from point A to point B.

Also, underwater combat, while a little fun, needs some work. I feel so much weaker underwater, even though my equipments if on par with my land equipment.

There might be a few more things, but these are the major ones I’ve been thinking of. Orr is not fun, and really puts a damper on the whole game.

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Posted by: skirge.6421

skirge.6421

I would love to see greater variety of mobs too…so sick of nothing but “Risen” I really think this adds to the monotony of the zones as well…like watching I Love Lucy reruns all day every day.

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Posted by: synk.6907

synk.6907

@skirge: The kingdom of Orr was sunk into the sea with all of its inhabitants turned into undead. It is now Zhaitan’s home. Aside from the lack of grasping ghouls and phantoms, it makes sense to me to only see undead, though there are the occasional elementals.

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Posted by: Nox Aeterna.2965

Nox Aeterna.2965

Hum that would be really hard to do , since orr usually got tons of players , but they stay on certain farm events only.

Thus they cant simple use overall map data , they would need to find a path to cut the map in regions and keep this while players enter and exit these places.

Gear Grind: Confirmed – Searching New MMO: Found – Changing MMO: Waiting Launch

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Posted by: Katz.5143

Katz.5143

I would love for them to do something about that area. I plan on only doing what I absolutely have to complete there and staying away from it otherwise. It is so tedious making your way through the map there.

It’s a kitten conspiracy. Kittens gonna be kittens. All is vain!

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Posted by: Axvil.2839

Axvil.2839

I’d like to see the generic Risen count as their original species when it comes to daily kill variety.. otherwise no character in Orr would ever hit the 15/15 mark.
Also, totally agree with OP.. Mob respawn rate and density should be affected by the number of players in the area. Events should have a natural timeout, so we don’t get champion mobs camping a skill point for potentially hours and hours, making it impossible to complete the map..

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Posted by: Tahantos.5106

Tahantos.5106

Orr is pretty much supposed to be as it is at the moment. Not talking about where players are and do in there but what the overall environment and creatures are there. What the real problem is that there is very little variety in lvl 80 content. Where there is like 4-5 different lvl 1-15 areas, there is only one lvl 80 area and three lvl 75-80 areas.. and one lvl 80 area and two lvl 75-80 areas are pretty much the same.

So there are two choices. Either you go to the big undead land, or you go to the winter land.
And the only lvl 80 only area is an undead land too…

But don’t worry, there will surely be more lvl 80 areas to explore in the future ^^

(edited by Tahantos.5106)

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Posted by: Alypsis.3425

Alypsis.3425

I just wanted to add my support and endorsement to the OP. I have really been enjoying the game up until Orr. The spawn rate and mob density is just ridiculious and I spend more time getting armour fixed after dying than getting to my objectives or indeed collecting enough money to pay for reapirs in some particular areas. It is fine if there are many players or moving in a group but this is rare from my experience> the groups hand out for the events only running from one to the next.
Please make some adjustments as has been suggested in many forums so that level 80 in this area is as much fun as the other areas at different levels.