Fixing PvE

Fixing PvE

in Suggestions

Posted by: Shun.9475

Shun.9475

1. More silver/copper rewards for doing dynamic events

explanation:
Recently the most feasible method for impatient gamers (you can power trade like any other MMO) of earning coin is via dungeon because you can salvage the high level gear for some very expensive (not anymore due to horridly implemented living story) crafting material and sell green items that drop like rain in the dungeons. As a result of this, no one plays PvE anymore unless it is for a guild mission.

2. Multi location invasions, invasions only trigger if certain dynamic events are completed.

Explanation:
Overflow servers suck really bad because most of the way points are usually shut down largely due to the fact that PvE is all but abandoned. Invasions gave incentives for players to go back into PvE because the rewards are ridiculously high, but they go back for the completely wrong reasons.

they(players) not going back to help out towns being invaded by wild creatures, they are going back to farm the living crap out of invasion drops because the rewards are overtly lucrative compared to anything else in the freaking game.

3. daily chests (that may or may not reward laurels) for completing dynamic events
explanation:
This will give player players incentive to go into dynamic evens and complete them (and most possibly MAKE FREAKING WAYPOINTS AVAILIBLE AGAIN).

Fixing PvE

in Suggestions

Posted by: Esplen.3940

Esplen.3940

1. Dungeons are not the most efficient method of obtaining currency…

2. Overflow servers are fresh servers created. If a waypoint is contested, that has nothing to do with it being an overflow. It simply means that in that shard of existence, an event occurred to contest a waypoint.

3. These daily chests will reward account-bound materials and will come before 2014.