Fixing crafting and precursors in one =D

Fixing crafting and precursors in one =D

in Suggestions

Posted by: Quick Mouse.7635

Quick Mouse.7635

Hey, I have a suggestion regarding crafting and the skyrocketing price of precursors.

At the moment, high value precursors such as the legend, dusk and dawn have hit the 600g mark.
At the same time, the usefulness of crafting outside of using it to powerlevel characters is at an all-time low (besides maybe jeweler). You can’t make money crafting. Most of the time you are hard-pressed to even just break even.

The reason is crafting gives butt-ugly skins that no one wants.

How about giving crafting a chance to give other skins, even precursors?

This will make crafting useful, both as a way to potentially make money and as a gold and mat sink, like it should be.

This will also bring down the price of precursors by giving players another way to craft them, since few people are actually willing to dump 100s of gold into the forge.

whaddya think?

Tactical Fury [TF] – Late NA/early OCX driver (SoS)
Spirit of Faith [HOPE] – RIP

Fixing crafting and precursors in one =D

in Suggestions

Posted by: Wreckdum.8367

Wreckdum.8367

Pretty good idea. Crafting definitely needs an overhaul. I see legendary weapons as a gimmick to get people to buy gold through the item store. It’s sad that the hardest part of grinding a legendary is the monetary part.

I would love crafting to actually produce items of value. I also think them allowing everyone to do everything in crafting on one character ruined the market value. Why would I get anyone else to make me stuff when i have 400 in everything?

Rex Smashington – 80 Norn Warrior <Tyrians United Retard Division> Yak’s Bend
“That big kitten Norn with The Juggernaut”

Fixing crafting and precursors in one =D

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Posted by: tigirius.9014

tigirius.9014

Pretty good idea. Crafting definitely needs an overhaul. I see legendary weapons as a gimmick to get people to buy gold through the item store. It’s sad that the hardest part of grinding a legendary is the monetary part.

I would love crafting to actually produce items of value. I also think them allowing everyone to do everything in crafting on one character ruined the market value. Why would I get anyone else to make me stuff when i have 400 in everything?

I concur. if they really cared about crafting they’d stop using the mystic toilet for everything and return to the time honored tradition of adding recipes to the disciplines already in existence and they’d allow for the making of precursors via the regular crafting disciplines without this 250 of everything nonsense. The same goes for ascended gear.

Balance Team: Please Fix Mine Toolbelt Positioning!

Fixing crafting and precursors in one =D

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Posted by: marnick.4305

marnick.4305

Already exists.

1/ craft 4 rare greatswords with Weaponsmith
2/ throw into the Mystic Forge
3/ ????
4/ collect Dusk
5/ PROFIT!!!

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

Fixing crafting and precursors in one =D

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

Already exists.

1/ craft 4 rare greatswords with Weaponsmith
2/ throw into the Mystic Forge
3/ Zommoros feels sorry for you since this is your 2000th attempt
4/ collect Dusk
5/ PROFIT!!!

Fixed


I like your suggestions for more skins. Maybe for the pre-cursor make require 2 different professions and a specific place in the world to create it?

Maybe some other suggestions:

  • Depending on the Profession, you can exchange one stat for another i.e. A Weaponsmith could make Power/Precision/Toughness on a Greatsword into Power/Vitality/Toughness, where the Vitality stat would be the same as the Precision. Likewise, a Huntsman could change the stats on Bows, Guns + Warhorn, while an Armoursmith could change stats on Heavy Armour. The level of gear somewone can exchange the stats on will depend their crafting level (i.e. a level 200 Armoursmith couldn’t change the stats on Draconic gear)
  • To go with the above suggestion, a face-to-face system where people can pay to replace the stat. They place the item into the box along with the amount of money, and then the other player exchanges the stat when they’re happy with the amount. This way no items are traded by trust, and no-one is gimped by having soulbound gear.
Life is a journey.
Time is a river.
The door is ajar.

Fixing crafting and precursors in one =D

in Suggestions

Posted by: Quick Mouse.7635

Quick Mouse.7635

Already exists.

1/ craft 4 rare greatswords with Weaponsmith
2/ throw into the Mystic Forge
3/ Zommoros feels sorry for you since this is your 2000th attempt
4/ collect Dusk
5/ PROFIT!!!

Fixed

Hahaha so true it hurts

Tactical Fury [TF] – Late NA/early OCX driver (SoS)
Spirit of Faith [HOPE] – RIP

Fixing crafting and precursors in one =D

in Suggestions

Posted by: Disig.7169

Disig.7169

Not a bad idea at all.

But I do wanna note that not all of us think the current craftable skins are butt ugly =P

Fixing crafting and precursors in one =D

in Suggestions

Posted by: Tom Gore.4035

Tom Gore.4035

They really need to do something to make crafting worth the while. Currently it’s a total waste of time to level a crafting profession other than gaining exp. Cooking is the only profession with a recurring revenue stream. Everything else is buy once use forever and it cannot last long.

One – Piken Square