Flesh Golem should overcome Aquaphobia

Flesh Golem should overcome Aquaphobia

in Suggestions

Posted by: Da Sonic.6521

Da Sonic.6521

One of the most annoying things as a Necromancer is that every time I’m in WvW or open world PvE and I have a Flesh Golem summoned, if a drop of water touches my feet, my flesh golem dies and goes on a 60 second cooldown.

It’s made even more annoying because I remember in Beta they could go underwater.

Ideally, I really wish they just wouldn’t die when they went underwater. If that’s hideously overpowered for some reason I can’t comprehend, at least make the flesh golem not go on cooldown when it dies to water.

Genesis Theory [GT] (HoD)