Flesh out the dodging system a bit

Flesh out the dodging system a bit

in Suggestions

Posted by: bwillb.2165

bwillb.2165

I think I’ve said about all I can say on the FoV and camera issues, so lets move on to something else that I think can use a little work. Dodging. It’s very bland at the moment. When you dodge it doesn’t matter what you’re actually dodging towards, you still evade all hits during the dodge animation. All it is at this point is a glorified shield stance or short duration paladin bubble that everyone has equal access to. Some classes have some interesting additions to it in traits, like the thief caltrops, and I do appreciate those bits of flavor. However, the dodging itself could really use a rework to be a bit more engaging than a paladin bubble. For instance, if I dodge directly into where a huge ogre’s club is about to hit, I should still get hit regardless of if I’m in the evade animation or not. Also, make use of the jump dodge. Most people don’t even know it exists because it’s functionally the same. Change that. If I roll through a flame trap I shouldn’t be as safe as if I were to jump-dodge over it. And if I jump-dodge into an incoming arrow it may not be as effective as rolling under it. I think combat could be significantly more engaging if this system were to be overhauled a bit.

Flesh out the dodging system a bit

in Suggestions

Posted by: callidus.7085

callidus.7085

I would like to point out that you are wrong on one point. It does in fact matter what you’re dodging towards… I have seen a great many friends dodge roll off a very tall bridge that we’re fighting on.. try to evade that :-P

Seriously though, you might evade that one hit that will land while you’re still in the animation, but it would still be unwise to dodge roll toward a mob if that’s not what you intended… I believe for melee, this suggested change would make combat a bit more difficult than I’d like it to be.

Slow down and smell the pixels.

Flesh out the dodging system a bit

in Suggestions

Posted by: Battery.5930

Battery.5930

I do not like this suggestion. Making mechanics too complicated will only effect the game badly.