Flesh out the dodging system a bit
I would like to point out that you are wrong on one point. It does in fact matter what you’re dodging towards… I have seen a great many friends dodge roll off a very tall bridge that we’re fighting on.. try to evade that :-P
Seriously though, you might evade that one hit that will land while you’re still in the animation, but it would still be unwise to dodge roll toward a mob if that’s not what you intended… I believe for melee, this suggested change would make combat a bit more difficult than I’d like it to be.
Slow down and smell the pixels.
I do not like this suggestion. Making mechanics too complicated will only effect the game badly.