Floating capture point platforms in WvW

Floating capture point platforms in WvW

in Suggestions

Posted by: Zahld.4956

Zahld.4956

As the title says. Have some that are two or more levels high with masses of land in between. Have jumping platforms and portals to transfer to different platform levels, some higher and sometimes some lower. Different pathways will move players to all sorts or levels and areas on the map. Players would need to know correct portals or pathways to get to different areas for tactical advantages. Some portals may be close to each other some to higher or lower distantly advantageous tactical places. Some could just move away from the pathway to the capture points. Pathways and choices of tactical areas or strategical play would be heavily involved in these platforms. The pathways would mostly be non-visible so knowing the routes would be important, but some could be connected by stairs or jumping puzzles instead. Some portals could be identified with symbols or text to show their connecting points. Some platforms could have only one connecting path while others could have multiple connecting pathways. Think of the map as have a network of connecting platforms through different types of pathways. Some platforms could also be just connected by narrow or whiny narrow pathways with angles or elevation or depression to provide tactical environments. Some platforms could also be connected by moving connecting platforms of varying sizes and elevations. Platforms and connections disappear at different intervals. Some that rise and lower in elevation. Some that break away after being stepped on for a period of time and reappear afterwards. Some portals, pathways, etc that can be contested. Areas with traps that can be enabled by players or groups of players. Places with abundances of resources for tactical resource strategies. Places filled with lots of damage inducing environments and NPCs…