Fluid Combat - DW warrior

Fluid Combat - DW warrior

in Suggestions

Posted by: laibros.3490

laibros.3490

Well this is mainly about speed of animation and assigned animation to specific abilities. I will write about dual wield warrior which is like berserker to me. The fluid combat is very important for getting proper feeling from the character.

Let’s start with selected offhand weapons.

Axe:

Dual Strike (DS) – speed up the animation by at least 25%. Problem is that landing DS is being quite tricky to land and that’s the reason why this is being called like lackluster ability. The axes abilities are overall pretty fast and dual chop completely ruin that I’m berserker feeling. It simply does not fit to rotation.

Mace:

Crushing Blow – speed up the animation by at least 25%. It’s very very slow. Too slow for my taste. Also that attack would be prolly better to have from above not from right to left. Honestly, you can’t make crushing blow from left/right to right/left because you’re not able to develop such force. It’s usually going from above because the force is greater.

Sword:

Impale (Rip) – Rip is the worst animation attached to ability I ever saw in GW2. You Impale an opponent and for extra damage you make the same slow animation like for Crushing Blow attack. You have no idea how big impact it does have on combat fluency. Please get rid of crushing blow animation on Rip and replace it with proper thrust animation. I don’t think you can make proper rip animation from opponent to you but direct thrust would be sufficient. Also it should be fast.

What’s the purpose of all of this?

The overall feeling from DW warrior is good but not so good as it should be. The combat fluency is very important. It says about that profession more than any written description.