For the love of the zerg
That would be the best way to balance zerging as you still could zerg but you would want to spread out more.
But i think it is immposible as it would stress the servers alot.
Another way to spread the zerg migth be to remove commander tag and get a real way to organising alot of people.
Why do people think commander tag is always the cause for a zerg?? It’s handy for new players on the map to get an overall view of where they should be heading, but the odds are that the commander has given some commands earlier on map chat to the people there (get to there, upgrade, other group roam and flip camps, …).
I hate this kittening on the commander tag (I worked very hard to get it, you know)..
Commander – Jam Death [Jd]
Fissure of Woe
yes. the ‘best’ servers all agree that zerging is the greatest and only viable strategy.
splitting up hitting multiple spots, flipping camps, starving supply, defending with siege, upgrading keeps / towers / camps, opportunistic double teaming, hiding mesmers, yeah none of that is important at all.
[TCHU]
Gandara
I think a better way of putting it would be that zerging is too viable an option, one that works too well perhaps, and removing the aoe cap would severely hinder the “zerg” strategy. Could you imagine 2 people wiping 30 simply because of smart play? why wouldn’t you want that? Unless your just a PvEer grinding for badges, in which case go away.
Fabio Feline- Charr DH | Viktor Virtuoso-Norn Reaper | Pocket Prestige-Asura Chrono
Killer Kasserole-Plant Druid | Frankie Feline-Cat Scrapper | Felix Feline-Charr Herald
Yes all that is important, no one is saying it isent.
What we are discussing is a way to break upp those main zergs a bit.
It would most likely reduce skill lagg a bit too.
And make room fore a eaven more strategy.
Is that realy a bad thing?
the more i think about it the more i agree that the aoe limit would help, although you’ll find everyone running staff eles lol. although i still think ‘zerging’ is still a valid way to go about playing it can be countered and is inefficient. apologies if i sounded condescending in my earlier post.
[TCHU]
Gandara
Who cares if everyone runs staff eles?
Let’s say, for example, you cut the AoE damage by half and remove the AoE cap, suddenly, staff eles (and every other AoE) are less effective against groups of less than 10 players, encouraging these sized groups, the same against groups of 10ish, and significantly more effective against groups of more than 10, which discourages zerging. Isn’t this exactly what we want?
Guild Leader
takinginitiative.enjin.com
I think a better way of putting it would be that zerging is too viable an option, one that works too well perhaps, and removing the aoe cap would severely hinder the “zerg” strategy. Could you imagine 2 people wiping 30 simply because of smart play? why wouldn’t you want that? Unless your just a PvEer grinding for badges, in which case go away.
Exactly my point. Actually “winning” the WvW matters and not only zergs that that. But succeding in interesting skirkmishes is pretty much distroyed by zerg effect.
Commander tag is fine, it is actually an interesting factor and a strategic point.
Its the double effect of all stick together AND commander tag that is not good. If zerg HAD to spread out sometimes (like in DAoC to avoid a strike mez) than commander tag wouldnt be a problem at all.
I dont think Anet is ABLE to remove AoE limit (some AoE like walls already ignores limit), I dont think the servers can handle it. But increasing from 5 to 30 would be a huge step and punish zergs.
As for everyone rolling staff Elem, I highly doupt it.
Staff AoE are very avoidable and do quite poor damage. Actually most Elems (non lame roarming solo heroes) already are stuck with staff because of AoE limit (and Air#5).
Scepter in the other hand would become amazing, as IngeNade, GS Warriors, AH Guardians…