(edited by Discordian.5384)
I already Posted this in the Dungeons forums Figured it would probably go better here
Disclaimer: I am not, nor do i Claim to be a PVE’r I Honestly Don’t know what you guys are looking for as Far as PVE content.
However I was Thinking since you guys want big Guild PVE what about Dungeons that Consisted of Multiple Bosses/Events occurring simultaneously with Different pass/fail results leading up to the end bosses.
How it would work would be a Guild would Purchase access using to the Dungeon Via Influence from Politics 5 upgrades (currently non existent) as Long as your Guild had the Upgrade active X+5 number of Guild members could enter depending on the dungeon.
Upon entrance your groups would be split up by environmental factors, cut scene related choices, And such so that each group would only have 5 people.
The Encounters within the dungeon would effect other groups or the way the dungeon was tackled. For example 4 Groups A,B,C,D Group B Fails Boss/event 3 Resulting in a Collapsed Pillar which Group D can cross to Continue the Fight and save them But only If Group D already Completed their Previous event Successfully.
The Events would Not Start over if you failed and your guild would just have to deal with the consequences such as Mobs from Group A’s Events Becoming Spawns in Group C’s events upon A’s failure. The end Bosses would all Play out differently depending on how each Groups made it through their events.
What do you guys think?
(edited by Discordian.5384)
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