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Posted by: Epic.3950

Epic.3950

http://www.youtube.com/watch?feature=endscreen&NR=1&v=BBxStGB6-UE

I was just cruisin youtube when I found this by chance and I really think the points this guy made are very VERY true. That lead me to think about how other people would think about various changes to the lack of control in gw2. So what Is it guys, if you had the choice to fix the roles in the game how would you go about it in PVE? Heck, maybe anet will see it.

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Posted by: emikochan.8504

emikochan.8504

The roles are fine, the issue is that there isn’t any content that requires them. You can spec full support or tank and be good at it, but your party would be better off with more damage, due to the way the content is designed.

DtB missed the point.

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Yes, the real problem is a broken trinity. Currently the game favors DPS over any of the other roles.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Olba.5376

Olba.5376

The roles are fine, the issue is that there isn’t any content that requires them. You can spec full support or tank and be good at it, but your party would be better off with more damage, due to the way the content is designed.

The thing is, GW2 is a lot less consistent with tank and support-related things than most other MMOs.

For example, there are literally no aggro skills in the game. There is also no other guaranteed means of getting aggro, such as having the best DPS. That leaves any “tank” partial, since they can’t actually “tank”. They’re just a big blob of survivability.

As for support, the standard healing paradigm was completely eliminated, which pretty much results in most healing-related skills being lackluster. On the other hand, Defiant completely destroys the already limited control skills.

Honestly, when I first checked out the skills on GW2 and noticed that the Dazes and Stuns were few and of short duration, I was very surprised. My previous MMORPG was Perfect World, where PvP was pretty much ruled by DPS and good timing on stuns and silences (the equivalent of daze), not to mention things like items that offer extreme healing or downright immunities to control effects or damage.

However, as Perfect World (and probably many other MMORPGs) demonstrate, you can have a working dungeon mechanic without relying on control skills. In Perfect World, pretty much all bosses were immune to all control effects. Granted, they still had tanks and dps and healers, but the support in Perfect World was all about buffing allies. Sadly, it wasn’t very well done, as the healer and tank classes had the best buffs in the game.

(edited by Olba.5376)