Fractal Average Group
Sounds like a crude type of ‘power-levelingesque function’ to me.
I don’t like it.
I can certainly understand where you’re coming from with this idea, and from a ‘helping a friend not miss out due to their level’ point of view it has potential. But it would be horrendously exploited (everything that can be, is, with today’s gaming community), and in addition, create a whole new set of problems.
Not sure I see how it can be considered power leveling since it won’t help you advance faster, but simply allow you to run, albeit at a higher difficulty (with harder hitting and/or new mechanics than you are ready to handle of you are the low guy).
Simply allows more flex with groups. Players still only progress if the difficulty is higher than current level.
I am sure everything can be exploited to some degree, if you can think of a good flaw in this one other than it sounds like power leveling then I am all for it and maybe it can spur a counter idea to help this work better.
As you said the idea is to help a friend but not miss out due to level, but I am sure it isn’t fully fleshed out so there are flaws. Help me find them.
If anything people may still be unwilling to run because of higher agony resist requirements.
If you are concerned about powerlvling, and the focus is “helping” lower lvls, you could still do, difficulty = average lvl, and only players lower than or equal to that lvl get +1. This way, you can at least help multiple low lvl players, rather than helping each one individually.