Fractal Average Group

Fractal Average Group

in Suggestions

Posted by: CMF.5461

CMF.5461

Random thought and I’m surprised I haven’t seen something like it before, or maybe I just missed the previous suggestions for it.

What if the highest level fractal you could do was averaged out by the spread of the group?

Something like this:
Max Fractal Difficulty = (group average rounded up) + 1 for every player at highest group level not to exceed the highest accessible difficulty for the group

If a group consists of: 15, 20, 25, 25, 25
The averaged out group difficulty possible would be: 22
Add +1 for each player at 25: +3
highest difficulty is now: 25

This scenario gives a player 10 levels lower than the group difficulty a chance to join without penalizing the group drastically. If either of the two lower difficulty players had an extra level now that group can progress onto level 26.

A group with a level spread of: 16, 20, 25, 25, 25
Average group difficulty: 22.2
+1 for each player at max group difficulty: +3
Round up decimal places gives max group difficulty: 26

On completion of the fractal everyone lower than difficulty completed gains the next difficulty for their true level while equal to the difficulty done stays the same.

I’m sure the numbers can be tweaked better but its a suggestion to open up the playing field a bit.

Fractal Average Group

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Posted by: Reverielle.3972

Reverielle.3972

Sounds like a crude type of ‘power-levelingesque function’ to me.
I don’t like it.

I can certainly understand where you’re coming from with this idea, and from a ‘helping a friend not miss out due to their level’ point of view it has potential. But it would be horrendously exploited (everything that can be, is, with today’s gaming community), and in addition, create a whole new set of problems.

Fractal Average Group

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Posted by: CMF.5461

CMF.5461

Not sure I see how it can be considered power leveling since it won’t help you advance faster, but simply allow you to run, albeit at a higher difficulty (with harder hitting and/or new mechanics than you are ready to handle of you are the low guy).

Simply allows more flex with groups. Players still only progress if the difficulty is higher than current level.

I am sure everything can be exploited to some degree, if you can think of a good flaw in this one other than it sounds like power leveling then I am all for it and maybe it can spur a counter idea to help this work better.

As you said the idea is to help a friend but not miss out due to level, but I am sure it isn’t fully fleshed out so there are flaws. Help me find them.

If anything people may still be unwilling to run because of higher agony resist requirements.

Fractal Average Group

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Posted by: Pillow.3296

Pillow.3296

If you are concerned about powerlvling, and the focus is “helping” lower lvls, you could still do, difficulty = average lvl, and only players lower than or equal to that lvl get +1. This way, you can at least help multiple low lvl players, rather than helping each one individually.