Fractal idea
As long as it is relatively “easy” at lower fractal levels, since one would need the time to learn the tactics needed to endure your suggested onslaught. ^^
Would bring some sort of challenge.
But I rather see new content, PERMANENT content.
Currently fractals has been added latest, but Ive had more than enough of it.
Then there is halloween, wintersday, sab content which have all been removed again.
Now sunsouth cove was failed added content imo, except for the funny event attached imo.
However reviving it for a month with a kittenload of achievements is just low.
No one actually likes the area and the events might be an okay idea, the achievements are not.
Farming achievements doesnt keep everyone attached, good new content does.
I hope they just start adding new content like the dungeons they promised, and make them more challenging so they are harder and take a while to actually get used to or even make it the first time.
An actuall challenge would be nice and better game binding, specially when actually good loot is attached, exotics, and big chance for ascended trinkets & armor pieces or even weapons already.
Later do the same with legendary gear, fractals was the first step, but has run its course for way 2 long already. We are in dire need for the content that can actually last till the next update of content etc etc.
Big updates where promised, and fractals & guild missions are awesome, but it falls short in those past few months for actually enough things to do to bind the hardcore players.
Fractal is more grinding towards higher levels, and the rewards are rather bad in general. The rares are ok, exotics drop now and then, but on higher levels where you expect better rewards you can end up with lots of trash all the same, for all the hard work. And after 20 levels I guess everyone has seen the same 9 maps over and over.
The ascended attached made it worthwhile, but has been reached by most long ago.
In short we need those things faster, or more challenging and after the challenge more deserving (not 20 levels for your reward, 1hardass dungeons with kitten bosses that actually need those combos we can make to finish it and then gives some actually awesome loot, so all that practice is rewarded).
Besides if the combo effects become greater/better in boss fights, you can them nearly impossible for normal play, and actually a lot easier with combos, making teamplay much more important, and dungeons much more fun and at the same time much more challenging at the same time.